mirror of
https://github.com/SK8-ENGINE/skate-3-rust-engine.git
synced 2026-10-27 19:54:40 +00:00
117 lines
8.1 KiB
Markdown
117 lines
8.1 KiB
Markdown
# No-complys, footplants and handplants
|
|
|
|
The stock graphs now reach physical states 602 (no-comply/boneless/fastplant),
|
|
601 (air footplant) and 600 (handplant). The implementation connects the TU3
|
|
contact selectors, authored animation events, VLT curves, board drives, skeleton
|
|
roots, limb IK, release trajectories and state publication. `IsFootPlanting` is
|
|
registered in both graphs so its formerly unsupported leaf no longer pauses the
|
|
one-foot path.
|
|
|
|
## Controller controls
|
|
|
|
These are the existing Xbox mappings and stock graph transitions. Stance and
|
|
contact determine which animation and physical state can enter.
|
|
|
|
| Action | Input |
|
|
| --- | --- |
|
|
| No-comply | Begin a front-foot push (X in regular, A in goofy), then flick the right stick for an ollie during push entry. The graph accepts the Square gesture group. |
|
|
| Boneless / fastplant | Hold one grab trigger fully, then press A or X. The chosen trigger, push foot and stance select the stock variant. |
|
|
| Air footplant | Ollie, hold LT or RT for a grab, then press and hold A or X for a one-foot air while approaching a reachable surface. Contact prediction and the extended foot determine entry. |
|
|
| Handplant | Hold RB while riding up a steep transition toward reachable coping. Move the right stick to tweak; A/X select one-foot variants and B selects the no-foot variant. |
|
|
|
|
No-comply launches come from the clip's `FootJump` event. Footplants release at
|
|
the manager's calculated curve duration. Handplant entry requires upward travel,
|
|
the authored minimum speed/slope, a selected edge and a valid surface
|
|
investigation. Holding RB on flat ground does not force a handplant.
|
|
|
|
## Local build
|
|
|
|
Run `LaunchPlants.bat` in the repository root. It uses
|
|
`bin/plants/skate3rust.exe`, the absolute installed asset directory, and
|
|
`--test-world`. Additional command-line arguments are forwarded. The default
|
|
test course is useful for no-complys and reachable footplant surfaces; handplants
|
|
need transition/coping geometry satisfying the native selector. An installed
|
|
converted map can be chosen in the map menu or supplied with `--map`.
|
|
|
|
Every launcher run now saves both console output streams, build identity and the
|
|
exit code to a separate `logs/plants-<timestamp>-<random>.log`. Rust panic
|
|
backtraces are enabled. On failure the launcher displays the saved output and
|
|
keeps the console open. Earlier launcher runs did not save output, so their
|
|
simulation error messages cannot be recovered from this directory.
|
|
|
|
The task executable is a separate copy, built with:
|
|
|
|
```powershell
|
|
$env:CARGO_TARGET_DIR = 'C:/Users/Daddy/Documents/skate3-imported/target'
|
|
$env:CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_RUSTFLAGS = '-C target-feature=+crt-static'
|
|
cargo build --release --locked --target x86_64-pc-windows-msvc -p skate-game --no-default-features
|
|
```
|
|
|
|
The shared target is retained. Copy its `x86_64-pc-windows-msvc/release/skate3rust.exe`
|
|
to `bin/plants/skate3rust.exe` after rebuilding this branch. No installed or
|
|
running desktop executable is replaced. The launcher contains a machine-local
|
|
asset path; other installations must update that path.
|
|
|
|
If another worktree has populated this shared target with different workspace
|
|
crates, refresh the modification times of `crates/skate-core/src/lib.rs`,
|
|
`crates/skate-data/src/lib.rs` and `crates/skate-game/src/main.rs` before building.
|
|
That forces the local crates to rebuild without deleting the dependency cache.
|
|
|
|
## Native provenance
|
|
|
|
Evidence is the owned TU3 executable image `default_82000000_011B0000.bin`, base
|
|
`82000000`, SHA256
|
|
`f4aa113eb541bfba03dbc108cf5ab43f58c965b20fa3b82f9c40938a0ad841c4`, generated PPC
|
|
instruction listings, stock OnBoard graphs, OnBoard.abin, and skaterschema/VLT.
|
|
Registration strings and vtables identify the graph leaves. VMX128 instruction
|
|
operands take precedence over unreliable decompiler output and community names.
|
|
|
|
| Behavior | TU3 evidence |
|
|
| --- | --- |
|
|
| Input | `8259A554/8259AF60` emits GrabWorld from packed bit28; `8259BB18` emits five handplant controls, named by constructors `82F84F28..82F84F98`. Existing A/X pushes feed the authored no-comply and one-foot paths. |
|
|
| No-comply / boneless | State602 vtable `82327434`; entry `82D4C900`, update `82D4C9B8`, launch `82D4CB18/82D4CC18`. Anchors the completed physical toe, uses the stock linear/angular drive modes and four launch curves. |
|
|
| Footplant | State601 vtable `82327400`; manager Start `82D704B0`, adjustment `82D70CE0`, update `82D70E40`, publication `82D71040`, nearby-edge refinement `82D6FBB0`. Foot/toe volume setup `82D91330`; postphysics `82D4C6D8`. |
|
|
| Handplant contact | Manager `82D61040`; ground query `82D38430`, admission `82D61D88`, position selector `82D63D40`, frame/window/edge clipping `82D640F0..82D65D58`. Uses actual world grind primitives, capped at 40 broadphase candidates. |
|
|
| Handplant motion | Launch `82D613B0`; six outgoing queries `82D66318`, selection `82D66948`; arc constructors `82D60770/82D608A0`; COM `82D625C0`, Bezier `82D62408`, orientation `82D62C88`, time warp `82D631A8/82D63280`. Collision position accessor `82D2D988` and landing-normal accessor `82D2D9E8`. |
|
|
| Handplant skeleton | State600 vtable `823273CC`; entry/update `82D4C350/82D4C3D8`; reckoning `82D8E1C0`; hand IK `82D633B0`, target clamp `82BD9728/82BD97D0`, upper-body volume suppression `82D91298`. |
|
|
| Shared skeleton | Anchored-foot path `82BDEC48`, COM path `82BDF090`, root positioning `82BDEEB8/82BE0E80`. Uses the existing completed animation, physical skeleton, board and four-limb IK owners. |
|
|
| Graph timing | `IsFootPlanting` `82BBD888`; preparation `82BBD7F0`; FootPlantAbsorb Update `82BBE4E0`; handplant phase/new-position `82BBDA98/82BBDB98`; antic Begin `82BBE5D0`; handplant scoring Update `82BBF758`. |
|
|
| Lifecycle | Footplant release `82D8B970` reads big-endian byte2480 bit0, hence full-word bit24. Common handplant publication `82DB7130..82DB7190`; shared plant wipeout check `82D8FDC0`. Teleport/reset paths clear active plant state. |
|
|
|
|
Settings are loaded from the installation, using the schema's cached layout:
|
|
|
|
| Collection class | Used data |
|
|
| --- | --- |
|
|
| `CCB95A83C78B4FF9/default` | Four PointNegGraphData8 launch curves for state602. |
|
|
| `physics_footplantmanager/default` (`172D553937D8E07C`) | Radial speed curve; contact/deck dimensions; leg lengths; Bezier handles; minimum/maximum plant duration; release and wipeout limits. |
|
|
| `55B5940075F78842/default` | Seven PointGraph4 query-window curves; depth and vertical drop. |
|
|
| `physics_handplantmanager/default` (`0F38084037CB9175`) | Time warp; orientation/heading curves; hand-radius curve; entry/release/IK timings; admission thresholds; apex and outgoing-velocity parameters. |
|
|
| `anim_handplant/default` (`F190522E738EC5CB`) | Out/into/antic thresholds at offsets0/4/8. |
|
|
|
|
The antic blend reads actual clip lengths: `INVERT_HANDPLANT_FS_0_ANTIC` is
|
|
0.2 seconds and `INVERT_HANDPLANT_FS_0_ANTIC_LATE` is 1/30 second. FootPlantAbsorb
|
|
publishes `absorblength` from the physical manager; no host animation timer or
|
|
extra jump impulse selects these launches.
|
|
|
|
## Validation and boundaries
|
|
|
|
Release compilation succeeded. Static inspection checked all 32 operation names
|
|
in the seven plant templates against source registrations, the five stock
|
|
collection classes and point-graph layouts, both antic clip lengths, and the
|
|
`FootJump` attributes in the no-comply/boneless/fastplant clips. This is not a
|
|
runtime graph-coverage or gameplay-parity result.
|
|
|
|
The game, launcher, recomp and gameplay harnesses were not executed. In-game
|
|
entry/release, contacts, stance combinations, wipeouts, visuals and preservation
|
|
of skating/off-board/grind behavior remain for the user's validation.
|
|
|
|
Queries use the engine's existing synchronous static-world collision and grind
|
|
geometry adapters. The outgoing batch is consumed on handplant entry rather
|
|
than using TU3's asynchronous job-completion gate and redundant ground-probe
|
|
completion dependency. Moving-object coping is not supplied by this adapter.
|
|
Scalar vector/trigonometric helpers and quaternion-derived axis-angle rotation
|
|
reuse existing engine math; bit-exact Xenon/VMX execution is not claimed.
|
|
Handplant scoring updates the existing internal score packet, whose presentation
|
|
remains outside this change. Stock assets and private research/build files are
|
|
excluded from the commit.
|