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Implements issue #14. A dedicated thread owns SDL3 (3.4.16, statically linked via sdl3 =0.20.0) and publishes per-slot snapshots re-expressed as the XInput-shaped XboxState, so the TU3 conversion in skate-core is unchanged. Conversions are exact for XInput-backed pads (stick Y via bitwise NOT, trigger round-to-nearest). SKATE3_INPUT=xinput selects the original transport, which is also the fallback if SDL fails to start. Optional settings/controller.json maps paddles to XInput buttons. Build: scripts/Ensure-CMake.ps1 locates CMake (PATH or Visual Studio's copy) for the SDL source build. sdl3-sys is vendored with a build.rs patch setting CMAKE_MSVC_RUNTIME_LIBRARY from crt-static, because SDL's CMake (policy CMP0091) ignores cmake-rs' -MT and the static-CRT release build failed with unresolved __imp_* symbols. See docs/hails-additions/03-sdl3-gamepad-input.md and vendor/README.md.
17 lines
840 B
PowerShell
17 lines
840 B
PowerShell
# Locate CMake for the statically linked SDL3 build (sdl3-sys build-from-source).
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# CI runners have cmake on PATH; local installs often only have Visual Studio's copy.
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$ErrorActionPreference = 'Stop'
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if ($env:CMAKE -and (Test-Path -LiteralPath $env:CMAKE)) { return }
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if (Get-Command cmake -ErrorAction SilentlyContinue) { return }
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$vswhere = Join-Path ${env:ProgramFiles(x86)} 'Microsoft Visual Studio\Installer\vswhere.exe'
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if (Test-Path -LiteralPath $vswhere) {
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$cmake = & $vswhere -latest -products * -find 'Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe' |
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Select-Object -First 1
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if ($cmake -and (Test-Path -LiteralPath $cmake)) {
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$env:CMAKE = $cmake
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return
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}
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}
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throw 'CMake is required to build SDL3. Install CMake, or the "C++ CMake tools for Windows" Visual Studio component.'
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