Files
skate-3-rust-engine/crates/skate-audio
Hails 4152769251 Audio: turn / brake slews on the console cadence; grind material is the tag - 1
- Retail steps the board's turn intensity (0.06) and brake (0.05) once per SkateBoard process call, with no dt,
  so on the 30 fps console a full turn fades over 333 ms and the brake over 667 ms. Ours stepped per 1/60 s tick,
  twice as fast. Both now step once per console frame, frame-rate independent (identical at 30-365 fps); the NPC
  bed follows the same cadence. SKATE_AEMS_SLEW_CONSOLE=0 = old (byte-identical renders).
- Concrete ledges grinded as metal: retail stores every audio material as the surface tag - 1 (as our wheels,
  deck and feet already did), but the grind material used the raw tag and read the next AudioSurfaceMap entry
  (University ledge tag 66 -> metal). Now material_of_tag like the rest; matches the recomp's grind starts
  (material 65, concrete GRINDS samples, no Skate_Metal) at the same spots.
- Docs: doc 11 sections for both, gotchas.
2026-10-03 13:42:56 -06:00
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2026-10-02 22:58:17 -06:00