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- Native AEMS runtime is the default (`SKATE_AEMS=0` or `"interim": true` for the interim tables, kept). - MixMap, eEQChain clear and Jitter on the console's 30 Hz cadence, frame-rate independent. - Optimisation pass (render p50 210 -> 130 us, 0 allocations per block, byte-identical) and hardware FMA dispatch in the new skate-audio-fma crate (p50 -> ~55 us, byte-identical; skate-audio stays forbid(unsafe)). - World emitter banks decoded ahead on a worker thread (no game-thread decode spikes). - Session-review fixes: push sounds at the foot plant, push-foot plant/lift, bail body impacts, grind on/off. - Foundations, inert until the engine has the systems: traffic and ped sounds, ped speech rules, NPC skaters' board sounds. - Docs: doc 11 sections, doc 13 (the recompilation research hooks, reference only), PR plan.