mirror of
https://github.com/lucannez64/darling-lol.git
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Merge pull request #122 from 3AvisD/feat/hide-client-in-game
feat(launcher): select close/hide client handling from League preferences
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@@ -36,3 +36,5 @@ jobs:
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- run: python -m unittest discover -s tests -p 'test_indium_address_shadow.py' -v
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- run: python -m unittest discover -s tests -p 'test_exec_guest.py'
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- run: python -m unittest discover -s tests -p 'test_close_league_client_in_game.py'
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- run: python -m unittest discover -s tests -p 'test_hide_league_client_in_game.py'
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- run: python -m unittest discover -s tests -p 'test_client_in_game_tricks.py'
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@@ -109,6 +109,24 @@ First installation and future Riot updates can still encounter compatibility gap
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For another region, set `RCLOL_REGION` and `RCLOL_LOCALE` before launch. For example `RCLOL_REGION=NA RCLOL_LOCALE=en_US ./scripts/run.sh`. Linux display selection follows `$DISPLAY`; the legacy launcher fallback is `:1`.
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For automatic client handling during a match, opt in with one switch:
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```sh
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RCLOL_CLIENT_IN_GAME_TRICKS=1 ./scripts/run.sh
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```
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It reads `lol-user-experience` from the installed League client's
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`LCULocalPreferences.yaml`. When `potatoModeEnabled` is true, it closes the
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client UI if `closeLeagueClientDuringGame` is true, and hides the
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`LeagueClientUx`/`Riot Client` X11 windows when that value is false. Missing or
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invalid preference values, disabled client optimizations and unreadable files
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select no action. The `RCLOL_CLOSE_CLIENT_IN_GAME` and
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`RCLOL_HIDE_CLIENT_IN_GAME` low-level switches remain available when the
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automatic switch is not set. The helper exits after ten minutes without a
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client or match once it has seen one. See
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[troubleshooting](docs/TROUBLESHOOTING.md#automatic-client-handling-during-a-match)
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for the measured effect and caveats.
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## Testing
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Start with standalone regression checks, then play a match manually. See [testing](docs/TESTING.md). Do not attach a debugger, query client APIs, inject diagnostic hooks or automate client/game input. This project ships no client-side automation, inspection or profiling helpers.
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@@ -78,6 +78,20 @@ opts in to Hyprland-only recovery of a default-prefix Riot session with no
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visible window; it is off by default. See [troubleshooting](TROUBLESHOOTING.md#riot-exits-and-league-reports-that-it-lost-its-connection)
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for the observed failures, recovery guards and NSURLSession limitations.
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`RCLOL_CLIENT_IN_GAME_TRICKS=1` opts in to automatic client handling during a
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match. It reads `lol-user-experience` from the installed client's
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`LCULocalPreferences.yaml`: with `potatoModeEnabled: true`, it closes the client
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UI when `closeLeagueClientDuringGame: true`, and hides the managed
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`LeagueClientUx`/`Riot Client` X11 windows when that value is false. Missing or
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invalid preference values, disabled client optimizations and unreadable files
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select no action. The low-level `RCLOL_CLOSE_CLIENT_IN_GAME=1` and
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`RCLOL_HIDE_CLIENT_IN_GAME=1` switches remain available when the automatic
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switch is not set. The feature is off by default, requires X11/Xwayland, and
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does not patch client binaries, CEF or the game. The hide helper exits after ten
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minutes without a client or match once it has seen one. See
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[the troubleshooting measurement](TROUBLESHOOTING.md#automatic-client-handling-during-a-match)
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for the measured CPU effect and limitations.
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`RCLOL_FILTER_HOST_ENV=1` opts in to removing host desktop-session variables before
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the guest starts: `WAYLAND_DISPLAY`, `XDG_SESSION_*`, `XDG_CURRENT_DESKTOP`,
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GNOME/KDE/GDM, systemd, SSH agent, terminal, toolkit (`QT_*`, `GTK_*`, `GDK_*`),
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@@ -192,6 +192,60 @@ observation, without waiting for a match:
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python3 tools/close-league-client-in-game.py --once --dry-run
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```
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### Automatic client handling during a match
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A single opt-in switch reads the client's own preferences and chooses the mode:
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```sh
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RCLOL_CLIENT_IN_GAME_TRICKS=1 ./scripts/run.sh
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```
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It reads `lol-user-experience` from the installed client's
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`LCULocalPreferences.yaml`:
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| Client preference | Launcher action |
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|---|---|
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| `potatoModeEnabled: false` or unreadable | no client-in-game helper |
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| `potatoModeEnabled: true`, close preference missing or invalid | no action |
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| `potatoModeEnabled: true`, `closeLeagueClientDuringGame: true` | close the client UI |
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| `potatoModeEnabled: true`, `closeLeagueClientDuringGame: false` | hide the client windows |
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The hide path unmaps the `LeagueClientUx` and `Riot Client` X11 windows and maps
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them again when the game process ends. The client is not closed, the League
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backend and Riot client keep running, and the game window is never hidden. The
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close path uses the UI-close helper described above. The hide helper exits after
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ten minutes without a client or match once it has seen one; a missing or invalid
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close preference selects no helper.
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The low-level `RCLOL_HIDE_CLIENT_IN_GAME=1` and
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`RCLOL_CLOSE_CLIENT_IN_GAME=1` switches remain available when the automatic
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switch is not set. All modes are off by default. The helpers are
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window-management only: they do not patch client binaries, CEF, anti-cheat or
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DRM. They attribute the game to this prefix through the loader's
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`__mldr_sockpath`, and fail closed when ownership, proc state, environment or
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window information cannot be read. The hide helper requires an X11 or Xwayland
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desktop; on a native Wayland window manager without Xwayland it cannot find the
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windows.
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On a CPU-bound host the hide effect appears after CEF has been hidden for a few
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seconds. In a local 30-second test on an i5-3470 with a Radeon RX 550, hiding
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`LeagueClientUx` reduced the summed CPU of the matched client/CEF processes from
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120.7% to 93.4% (about 23%, or 27 percentage points, of one core); showing the
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window returned it to 119.9%. This is not a universal FPS or percentage claim:
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a game that is GPU-bound, a client with no active UI work, or a different
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desktop may show less benefit. The hidden window can also need a moment to
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repaint after it is shown.
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With client optimizations enabled and close-during-game enabled, the close
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helper remains the more aggressive option when in-client chat during the match
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is not needed.
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Diagnose the match detector without changing any window:
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```sh
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python3 tools/hide-league-client-in-game.py --once
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```
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### Riot reports NO INTERNET FOUND while the host is online
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Older base runtimes ship Google DNS servers (`8.8.8.8` and `8.8.4.4`), which
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@@ -0,0 +1,99 @@
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"""Select the automatic client-in-game mode from LCULocalPreferences.yaml."""
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import importlib.util
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import io
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import os
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from pathlib import Path
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import tempfile
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import unittest
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from unittest.mock import patch
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ROOT = Path(__file__).resolve().parents[1]
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spec = importlib.util.spec_from_file_location(
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'client_in_game_tricks', ROOT / 'tools/client-in-game-tricks.py')
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tricks = importlib.util.module_from_spec(spec)
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spec.loader.exec_module(tricks)
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class ClientInGameTricksTests(unittest.TestCase):
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def setUp(self):
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self.temp = tempfile.TemporaryDirectory()
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self.addCleanup(self.temp.cleanup)
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self.path = Path(self.temp.name) / 'LCULocalPreferences.yaml'
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def write(self, optimization=None, close=None):
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lines = ['lol-user-experience:', ' data:']
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if optimization is not None:
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lines.append(f' potatoModeEnabled: {optimization}')
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if close is not None:
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lines.append(f' closeLeagueClientDuringGame: {close}')
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self.path.write_text('\n'.join(lines) + '\n')
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def test_close_when_both_preferences_are_true(self):
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self.write(True, True)
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self.assertEqual(tricks.mode(self.path), 'close')
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def test_hide_when_optimizations_are_on_and_close_is_false(self):
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self.write(True, False)
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self.assertEqual(tricks.mode(self.path), 'hide')
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def test_none_when_close_preference_is_missing_or_invalid(self):
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self.write(True)
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self.assertEqual(tricks.mode(self.path), 'none')
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for value in ('maybe', '"true', 'true#note', '"true"junk'):
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self.write(True, value)
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self.assertEqual(tricks.mode(self.path), 'none', value)
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def test_none_when_optimizations_are_off(self):
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self.write(False, True)
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self.assertEqual(tricks.mode(self.path), 'none')
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def test_none_when_optimizations_are_missing_or_file_is_unreadable(self):
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self.write(None, True)
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self.assertEqual(tricks.mode(self.path), 'none')
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self.assertEqual(tricks.mode(self.path.with_name('missing.yaml')), 'none')
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def test_last_duplicate_value_wins_and_quotes_are_accepted(self):
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self.path.write_text(
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'lol-user-experience:\n'
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' data:\n'
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' potatoModeEnabled: false\n'
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' closeLeagueClientDuringGame: false\n'
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' potatoModeEnabled: "true"\n'
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' closeLeagueClientDuringGame: "true"\n')
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self.assertEqual(tricks.mode(self.path), 'close')
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def test_keys_outside_the_named_section_are_ignored(self):
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self.path.write_text(
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'lol-user-experience:\n'
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' data:\n'
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' potatoModeEnabled: true\n'
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' closeLeagueClientDuringGame: false\n'
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'other-section:\n'
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' potatoModeEnabled: true\n'
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' closeLeagueClientDuringGame: true\n')
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self.assertEqual(tricks.mode(self.path), 'hide')
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def test_inline_yaml_comments_are_ignored(self):
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self.path.write_text(
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'lol-user-experience:\n'
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' data:\n'
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' potatoModeEnabled: true # client optimizations\n'
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' closeLeagueClientDuringGame: "true" # close during matches\n')
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self.assertEqual(tricks.mode(self.path), 'close')
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def test_second_read_failure_fails_closed(self):
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self.write(True, False)
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text = self.path.read_text()
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with patch.object(Path, 'read_text', side_effect=[text, OSError()]):
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self.assertEqual(tricks.mode(self.path), 'none')
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def test_main_prints_mode(self):
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self.write(True, False)
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output = io.StringIO()
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with patch('sys.stdout', output):
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self.assertEqual(tricks.main([str(self.path)]), 0)
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self.assertEqual(output.getvalue().strip(), 'hide')
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if __name__ == '__main__':
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unittest.main()
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@@ -0,0 +1,346 @@
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"""Exercise the in-match client window hide with fake /proc entries and X11."""
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import importlib.util
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import io
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import os
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from pathlib import Path
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import tempfile
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import unittest
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from unittest.mock import Mock, patch
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ROOT = Path(__file__).resolve().parents[1]
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spec = importlib.util.spec_from_file_location(
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'hide_in_game', ROOT / 'tools/hide-league-client-in-game.py')
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hide_in_game = importlib.util.module_from_spec(spec)
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spec.loader.exec_module(hide_in_game)
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GAME = '/Applications/League of Legends.app/Contents/LoL/LeagueofLegends'
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MAIN = '/Applications/League of Legends.app/Contents/LoL/LeagueClientUx.app/Contents/MacOS/LeagueClientUx'
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RIOT = '/Applications/Riot Client.app/Contents/MacOS/RiotClientServices'
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class FakeX11:
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def __init__(self):
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self.unmapped = []
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self.shown = []
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def unmap(self, window):
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self.unmapped.append(window)
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def show(self, window):
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self.shown.append(window)
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class HideClientInGameTests(unittest.TestCase):
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def setUp(self):
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self.temp = tempfile.TemporaryDirectory()
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self.addCleanup(self.temp.cleanup)
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self.root = Path(self.temp.name)
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self.proc = self.root / 'proc'
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self.proc.mkdir()
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self.prefix = self.root / '.darling'
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self.env_patch = patch.dict(os.environ, {'DPREFIX': str(self.prefix)})
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self.env_patch.start()
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self.addCleanup(self.env_patch.stop)
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def environment(self, prefix):
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return b'%s=%s\0' % (
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hide_in_game.SOCK_VARIABLE,
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os.fsencode(prefix / hide_in_game.SOCK_NAME),
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)
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def process(self, pid, executable=GAME, prefix='own', environ=None, args=('--flag',)):
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folder = self.proc / str(pid)
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folder.mkdir()
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(folder / 'cmdline').write_bytes(
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executable.encode() + b'\0' +
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b''.join(arg.encode() + b'\0' for arg in args))
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if environ is None:
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environ = self.environment(self.prefix if prefix == 'own' else prefix)
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(folder / 'environ').write_bytes(environ)
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(folder / 'stat').write_text(f'{pid} (game) S')
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return folder
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def test_game_running_for_own_prefix(self):
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self.process(123)
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self.assertTrue(hide_in_game.game_running(self.prefix, self.proc))
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def test_no_game_is_false(self):
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self.process(123, executable=MAIN)
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self.assertFalse(hide_in_game.game_running(self.prefix, self.proc))
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def test_game_of_another_prefix_is_false(self):
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self.process(123, prefix=self.root / 'other')
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self.assertFalse(hide_in_game.game_running(self.prefix, self.proc))
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def test_game_without_socket_is_false(self):
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self.process(123, environ=b'')
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self.assertFalse(hide_in_game.game_running(self.prefix, self.proc))
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def test_unreadable_environment_is_unknown(self):
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folder = self.process(123)
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original = Path.read_bytes
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def read(path):
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if path.name == 'environ':
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raise PermissionError()
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return original(path)
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with patch.object(Path, 'read_bytes', read):
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self.assertIsNone(hide_in_game.game_running(self.prefix, self.proc))
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def test_unreadable_process_directory_is_unknown(self):
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class UnreadableProc:
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def iterdir(self):
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raise OSError()
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self.assertIsNone(hide_in_game.game_running(self.prefix, UnreadableProc()))
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def test_host_socket_for_guest_uses_nspid(self):
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host = self.proc / '999'
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host.mkdir()
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(host / 'status').write_text('Name:\tCrBrowserMain\nNSpid:\t999\t5877\n')
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(host / 'environ').write_bytes(self.environment(self.prefix))
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self.assertEqual(
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hide_in_game.host_socket_for_guest(5877, self.proc),
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os.fsencode(self.prefix / hide_in_game.SOCK_NAME),
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)
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def test_window_belongs_to_prefix(self):
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socket = os.fsencode(self.prefix / hide_in_game.SOCK_NAME)
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with patch.object(hide_in_game, 'window_pid', return_value=5877), \
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patch.object(hide_in_game, 'host_socket_for_guest', return_value=socket):
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self.assertTrue(hide_in_game.window_belongs_to_prefix('0x10', self.prefix))
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self.assertFalse(hide_in_game.window_belongs_to_prefix(
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'0x10', self.root / 'other'))
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def test_once_runs_without_opt_in(self):
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output = io.StringIO()
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with patch.dict(os.environ, {
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'RCLOL_HIDE_CLIENT_IN_GAME': '',
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'RCLOL_CLOSE_CLIENT_IN_GAME': '',
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}), patch.object(hide_in_game, 'target_prefix',
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return_value=self.prefix), \
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patch.object(hide_in_game, 'game_running', return_value=True), \
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patch.object(hide_in_game.sys, 'stdout', output):
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self.assertEqual(hide_in_game.main(['--once']), 0)
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self.assertIn('match=running', output.getvalue())
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def test_target_windows_ignores_game_class(self):
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with patch.object(hide_in_game, 'xprop_root',
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return_value=['0x10', '0x20', '0x30']), \
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patch.object(hide_in_game, 'window_class',
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side_effect=[
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'wm_class(string) = "leagueclientux"',
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'wm_class(string) = "leagueoflegends"',
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'wm_class(string) = "riot client"',
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]), \
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patch.object(hide_in_game, 'window_belongs_to_prefix', return_value=True):
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self.assertEqual(hide_in_game.target_windows(self.prefix), [0x10, 0x30])
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def test_target_windows_requires_this_prefix(self):
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with patch.object(hide_in_game, 'xprop_root',
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return_value=['0x10', '0x20']), \
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patch.object(hide_in_game, 'window_class',
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return_value='wm_class(string) = "leagueclientux"'), \
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patch.object(hide_in_game, 'window_belongs_to_prefix',
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side_effect=[True, False]):
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self.assertEqual(hide_in_game.target_windows(self.prefix), [0x10])
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def test_target_windows_caches_non_empty_classes(self):
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cache = {}
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with patch.object(hide_in_game, 'xprop_root', return_value=['0x10']), \
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patch.object(hide_in_game, 'window_class',
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return_value='wm_class(string) = "leagueclientux"') as classes, \
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patch.object(hide_in_game, 'window_belongs_to_prefix', return_value=True):
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self.assertEqual(hide_in_game.target_windows(self.prefix, cache), [0x10])
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self.assertEqual(hide_in_game.target_windows(self.prefix, cache), [0x10])
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self.assertEqual(classes.call_count, 1)
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def test_missing_wm_class_is_not_cached_as_a_class(self):
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with patch.object(hide_in_game, 'xprop_value',
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return_value='WM_CLASS: not found.'):
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self.assertEqual(hide_in_game.window_class('0x10'), '')
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def test_unmap_failure_removes_the_window_from_hidden(self):
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class FailingX11(FakeX11):
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def unmap(self, window):
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raise RuntimeError('unmap failed')
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watcher = hide_in_game.Watcher(
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self.prefix, FailingX11(),
|
||||
window_source=lambda _prefix, _cache: [0xabc],
|
||||
state_source=lambda _prefix: True,
|
||||
sleep=lambda _seconds: None,
|
||||
out=io.StringIO(),
|
||||
)
|
||||
watcher._hide_new()
|
||||
self.assertEqual(watcher.hidden, set())
|
||||
|
||||
def test_interrupted_unmap_keeps_the_window_tracked(self):
|
||||
shown = []
|
||||
|
||||
class InterruptingX11:
|
||||
def unmap(self, window):
|
||||
raise KeyboardInterrupt
|
||||
|
||||
def show(self, window):
|
||||
shown.append(window)
|
||||
|
||||
watcher = hide_in_game.Watcher(
|
||||
self.prefix, InterruptingX11(),
|
||||
window_source=lambda _prefix, _cache: [0xabc],
|
||||
state_source=lambda _prefix: True,
|
||||
sleep=lambda _seconds: None,
|
||||
out=io.StringIO(),
|
||||
)
|
||||
with self.assertRaises(KeyboardInterrupt):
|
||||
watcher._hide_new()
|
||||
self.assertEqual(watcher.hidden, {0xabc})
|
||||
watcher.restore()
|
||||
self.assertEqual(shown, [0xabc])
|
||||
|
||||
def test_log_failure_does_not_discard_an_unmapped_window(self):
|
||||
class BrokenOutput:
|
||||
def write(self, _text):
|
||||
raise BrokenPipeError
|
||||
|
||||
def flush(self):
|
||||
pass
|
||||
|
||||
watcher = hide_in_game.Watcher(
|
||||
self.prefix, FakeX11(),
|
||||
window_source=lambda _prefix, _cache: [0xabc],
|
||||
state_source=lambda _prefix: True,
|
||||
sleep=lambda _seconds: None,
|
||||
out=BrokenOutput(),
|
||||
)
|
||||
watcher._hide_new()
|
||||
self.assertEqual(watcher.hidden, {0xabc})
|
||||
|
||||
def test_restore_log_failure_still_shows_the_window(self):
|
||||
class BrokenOutput:
|
||||
def write(self, _text):
|
||||
raise BrokenPipeError
|
||||
|
||||
def flush(self):
|
||||
pass
|
||||
|
||||
x11 = FakeX11()
|
||||
watcher = hide_in_game.Watcher(
|
||||
self.prefix, x11,
|
||||
window_source=lambda _prefix, _cache: [0xabc],
|
||||
state_source=lambda _prefix: True,
|
||||
sleep=lambda _seconds: None,
|
||||
out=BrokenOutput(),
|
||||
)
|
||||
watcher.hidden = {0xabc}
|
||||
watcher._show_all('test')
|
||||
self.assertEqual(x11.shown, [0xabc])
|
||||
self.assertEqual(watcher.hidden, set())
|
||||
|
||||
def test_idle_timeout_leaves_after_client_disappears(self):
|
||||
states = iter([True, False, False])
|
||||
windows = iter([[0xabc], [], []])
|
||||
times = iter([0.0, 10.0, 700.0])
|
||||
x11 = FakeX11()
|
||||
output = io.StringIO()
|
||||
watcher = hide_in_game.Watcher(
|
||||
self.prefix, x11,
|
||||
window_source=lambda _prefix, _cache: next(windows),
|
||||
state_source=lambda _prefix: next(states),
|
||||
sleep=lambda _seconds: None,
|
||||
out=output,
|
||||
clock=lambda: next(times),
|
||||
)
|
||||
self.assertEqual(watcher.run(max_steps=3), 0)
|
||||
self.assertEqual(x11.unmapped, [0xabc])
|
||||
self.assertEqual(x11.shown, [0xabc])
|
||||
self.assertIn('no client or match', output.getvalue())
|
||||
|
||||
def test_hides_then_shows_on_match_end(self):
|
||||
states = iter([True, True, False])
|
||||
x11 = FakeX11()
|
||||
output = io.StringIO()
|
||||
watcher = hide_in_game.Watcher(
|
||||
self.prefix, x11,
|
||||
window_source=lambda _prefix, _cache: [0xabc],
|
||||
state_source=lambda _prefix: next(states),
|
||||
sleep=lambda _seconds: None,
|
||||
out=output,
|
||||
)
|
||||
watcher.run(max_steps=3)
|
||||
self.assertEqual(x11.unmapped, [0xabc])
|
||||
self.assertEqual(x11.shown, [0xabc])
|
||||
self.assertIn('hidden 0xabc', output.getvalue())
|
||||
self.assertIn('the match ended', output.getvalue())
|
||||
self.assertIn('shown 0xabc', output.getvalue())
|
||||
|
||||
def test_unreadable_state_restores_the_window(self):
|
||||
states = iter([True, None])
|
||||
x11 = FakeX11()
|
||||
output = io.StringIO()
|
||||
watcher = hide_in_game.Watcher(
|
||||
self.prefix, x11,
|
||||
window_source=lambda _prefix, _cache: [0xdef],
|
||||
state_source=lambda _prefix: next(states),
|
||||
sleep=lambda _seconds: None,
|
||||
out=output,
|
||||
)
|
||||
watcher.run(max_steps=2)
|
||||
self.assertEqual(x11.unmapped, [0xdef])
|
||||
self.assertEqual(x11.shown, [0xdef])
|
||||
self.assertIn('unreadable /proc state', output.getvalue())
|
||||
|
||||
def test_no_game_does_not_touch_windows(self):
|
||||
x11 = FakeX11()
|
||||
watcher = hide_in_game.Watcher(
|
||||
self.prefix, x11,
|
||||
window_source=lambda _prefix, _cache: [0xabc],
|
||||
state_source=lambda _prefix: False,
|
||||
sleep=lambda _seconds: None,
|
||||
out=io.StringIO(),
|
||||
)
|
||||
watcher.run(max_steps=1)
|
||||
self.assertEqual(x11.unmapped, [])
|
||||
self.assertEqual(x11.shown, [])
|
||||
|
||||
def test_main_is_disabled_by_default(self):
|
||||
with patch.dict(os.environ, {
|
||||
'RCLOL_HIDE_CLIENT_IN_GAME': '',
|
||||
'RCLOL_CLOSE_CLIENT_IN_GAME': '',
|
||||
}):
|
||||
self.assertEqual(hide_in_game.main([]), 0)
|
||||
|
||||
def test_close_mode_takes_precedence(self):
|
||||
with patch.dict(os.environ, {
|
||||
'RCLOL_HIDE_CLIENT_IN_GAME': '1',
|
||||
'RCLOL_CLOSE_CLIENT_IN_GAME': '1',
|
||||
}):
|
||||
self.assertEqual(hide_in_game.main([]), 0)
|
||||
|
||||
def test_helper_starts_after_the_installed_client_check(self):
|
||||
source = (ROOT / 'tools/run-riot-client.sh').read_text()
|
||||
self.assertLess(source.index('Riot Client is not installed in'),
|
||||
source.index('RCLOL_CLIENT_IN_GAME_TRICKS'))
|
||||
|
||||
def test_master_tricks_switch_enables_hide(self):
|
||||
class FakeX11:
|
||||
def close(self):
|
||||
pass
|
||||
|
||||
watcher = Mock()
|
||||
with patch.dict(os.environ, {
|
||||
'RCLOL_CLIENT_IN_GAME_TRICKS': '1',
|
||||
'RCLOL_HIDE_CLIENT_IN_GAME': '',
|
||||
'RCLOL_CLOSE_CLIENT_IN_GAME': '',
|
||||
}), patch.object(hide_in_game, 'target_prefix',
|
||||
return_value=self.prefix), \
|
||||
patch.object(hide_in_game, 'X11', return_value=FakeX11()), \
|
||||
patch.object(hide_in_game, 'Watcher', return_value=watcher):
|
||||
self.assertEqual(hide_in_game.main([]), 0)
|
||||
watcher.run.assert_called_once_with()
|
||||
watcher.restore.assert_called_once_with()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
unittest.main()
|
||||
Executable
+110
@@ -0,0 +1,110 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Resolve the client-in-game mode from League's local preferences.
|
||||
|
||||
The public launcher switch is RCLOL_CLIENT_IN_GAME_TRICKS=1. It reads
|
||||
`lol-user-experience` from LCULocalPreferences.yaml:
|
||||
|
||||
- potatoModeEnabled must be true (client optimizations enabled);
|
||||
- closeLeagueClientDuringGame true -> close the client UI while a match runs;
|
||||
- closeLeagueClientDuringGame false -> hide the client windows instead;
|
||||
- missing or invalid closeLeagueClientDuringGame or potatoModeEnabled -> no action
|
||||
(none).
|
||||
|
||||
Only the named `lol-user-experience` section is considered, so identical keys
|
||||
in another section cannot select a helper. This helper only selects a mode; it
|
||||
does not change preferences or files.
|
||||
"""
|
||||
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
SECTION = 'lol-user-experience'
|
||||
CLOSE_KEY = 'closeLeagueClientDuringGame'
|
||||
OPTIMIZATION_KEY = 'potatoModeEnabled'
|
||||
TRUE_VALUES = {'true', 'yes', '1'}
|
||||
FALSE_VALUES = {'false', 'no', '0'}
|
||||
|
||||
|
||||
def parse_bool(value):
|
||||
"""Return True/False/None for one YAML scalar, ignoring a trailing comment."""
|
||||
value = value.strip()
|
||||
if not value:
|
||||
return None
|
||||
if value[0] in ('"', "'"):
|
||||
quote = value[0]
|
||||
end = value.find(quote, 1)
|
||||
if end == -1:
|
||||
return None
|
||||
scalar = value[1:end]
|
||||
remainder = value[end + 1:]
|
||||
if remainder and not remainder[0].isspace():
|
||||
return None
|
||||
remainder = remainder.strip()
|
||||
if remainder and not remainder.startswith('#'):
|
||||
return None
|
||||
else:
|
||||
scalar = value
|
||||
for index, char in enumerate(scalar):
|
||||
if char == '#' and (index == 0 or scalar[index - 1].isspace()):
|
||||
scalar = scalar[:index].rstrip()
|
||||
break
|
||||
scalar = scalar.lower()
|
||||
if scalar in TRUE_VALUES:
|
||||
return True
|
||||
if scalar in FALSE_VALUES:
|
||||
return False
|
||||
return None
|
||||
|
||||
|
||||
def read_bool(path, key, section=SECTION):
|
||||
"""Return True/False for the last key in section, or None when invalid.
|
||||
|
||||
OSError/UnicodeError is raised for an unreadable file so callers can fail
|
||||
closed instead of treating a read race as a missing preference.
|
||||
"""
|
||||
lines = Path(path).read_text().splitlines()
|
||||
in_section = False
|
||||
value = None
|
||||
for line in lines:
|
||||
stripped = line.strip()
|
||||
if not stripped or stripped.startswith('#'):
|
||||
continue
|
||||
if not line.startswith((' ', '\t')):
|
||||
if stripped == section + ':':
|
||||
in_section = True
|
||||
elif in_section:
|
||||
break
|
||||
continue
|
||||
if not in_section or not stripped.startswith(key + ':'):
|
||||
continue
|
||||
value = parse_bool(stripped.split(':', 1)[1])
|
||||
return value
|
||||
|
||||
|
||||
def mode(path):
|
||||
try:
|
||||
optimization = read_bool(path, OPTIMIZATION_KEY)
|
||||
except (OSError, UnicodeError):
|
||||
return 'none'
|
||||
if optimization is not True:
|
||||
return 'none'
|
||||
try:
|
||||
close = read_bool(path, CLOSE_KEY)
|
||||
except (OSError, UnicodeError):
|
||||
return 'none'
|
||||
if close is True:
|
||||
return 'close'
|
||||
if close is False:
|
||||
return 'hide'
|
||||
return 'none'
|
||||
|
||||
|
||||
def main(argv=None):
|
||||
argv = sys.argv[1:] if argv is None else argv
|
||||
path = argv[0] if argv else ''
|
||||
print(mode(path))
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
sys.exit(main())
|
||||
Executable
+425
@@ -0,0 +1,425 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Opt-in: hide the League client UI while a match is running.
|
||||
|
||||
The launcher's `RCLOL_CLIENT_IN_GAME_TRICKS=1` mode selects this helper when
|
||||
the client's own close-during-game preference is false. The low-level
|
||||
`RCLOL_HIDE_CLIENT_IN_GAME=1` switch remains available for direct launches. It
|
||||
hides the managed X11 windows for `LeagueClientUx` and `Riot Client`, and shows
|
||||
them again when the game process exits. The Riot client, League backend, CEF
|
||||
helpers and game keep running.
|
||||
|
||||
This is launcher/window management only. It does not patch client binaries,
|
||||
CEF, anti-cheat or DRM, and it never hides the game window. It is off by
|
||||
default, fails closed, and is intended for X11/Xwayland desktops.
|
||||
|
||||
The game is attributed to this prefix through the loader's
|
||||
`__mldr_sockpath`, because guest processes do not carry `DPREFIX`. If proc,
|
||||
ownership or window information cannot be read, no window is touched.
|
||||
|
||||
Diagnose one observation with:
|
||||
|
||||
python3 tools/hide-league-client-in-game.py --once
|
||||
|
||||
Enable it for a launcher run with:
|
||||
|
||||
RCLOL_HIDE_CLIENT_IN_GAME=1 ./scripts/run.sh
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import ctypes
|
||||
import os
|
||||
import re
|
||||
import signal
|
||||
import subprocess
|
||||
import sys
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
GAME_NAME = 'LeagueofLegends'
|
||||
SOCK_VARIABLE = b'__mldr_sockpath'
|
||||
SOCK_NAME = '.darlingserver.sock'
|
||||
POLL_SECONDS = 2.0
|
||||
IDLE_SECONDS = 600
|
||||
TARGET_CLASSES = ('leagueclientux', 'riot client')
|
||||
|
||||
|
||||
def target_prefix():
|
||||
"""The prefix this launcher owns, or None when it cannot be determined."""
|
||||
value = os.environ.get('DPREFIX', str(Path.home() / '.darling'))
|
||||
prefix = Path(value).expanduser()
|
||||
return prefix if prefix.is_absolute() else None
|
||||
|
||||
|
||||
def process_state(proc):
|
||||
try:
|
||||
return (proc / 'stat').read_text().rsplit(')', 1)[1].split()[0]
|
||||
except (OSError, IndexError):
|
||||
return None
|
||||
|
||||
|
||||
def command_names(proc):
|
||||
try:
|
||||
raw = (proc / 'cmdline').read_bytes()
|
||||
except OSError:
|
||||
return []
|
||||
return [
|
||||
os.path.basename(part.decode(errors='replace'))
|
||||
for part in raw.split(b'\0')
|
||||
if part
|
||||
]
|
||||
|
||||
|
||||
def game_running(prefix, proc_root=Path('/proc')):
|
||||
"""True/False for a game of this prefix; None when /proc is unreliable.
|
||||
|
||||
The game executable is matched by its exact file name. The process must
|
||||
carry the loader socket of this prefix, so a game from another install is
|
||||
never considered. Any unreadable candidate makes the result None (fail
|
||||
closed).
|
||||
"""
|
||||
owner = (prefix / SOCK_NAME).parent.resolve()
|
||||
try:
|
||||
entries = list(proc_root.iterdir())
|
||||
except OSError:
|
||||
return None
|
||||
for proc in entries:
|
||||
if not proc.name.isdigit() or process_state(proc) in ('Z', None):
|
||||
continue
|
||||
try:
|
||||
if proc.stat().st_uid != os.getuid():
|
||||
continue
|
||||
if GAME_NAME not in command_names(proc):
|
||||
continue
|
||||
environment = dict(
|
||||
item.split(b'=', 1)
|
||||
for item in (proc / 'environ').read_bytes().split(b'\0')
|
||||
if b'=' in item
|
||||
)
|
||||
socket = environment.get(SOCK_VARIABLE)
|
||||
if socket is None:
|
||||
continue
|
||||
if Path(os.fsdecode(socket)).parent.resolve() != owner:
|
||||
continue
|
||||
return True
|
||||
except FileNotFoundError:
|
||||
if proc.exists():
|
||||
return None
|
||||
continue
|
||||
except (OSError, ValueError):
|
||||
return None
|
||||
return False
|
||||
|
||||
|
||||
def xprop_root():
|
||||
try:
|
||||
listing = subprocess.check_output(
|
||||
['xprop', '-root', '_NET_CLIENT_LIST'], text=True, timeout=5
|
||||
)
|
||||
except (OSError, subprocess.SubprocessError):
|
||||
return []
|
||||
return re.findall(r'0x[0-9a-fA-F]+', listing)
|
||||
|
||||
|
||||
def xprop_value(window, prop):
|
||||
try:
|
||||
return subprocess.check_output(
|
||||
['xprop', '-id', window, prop], text=True, timeout=5
|
||||
)
|
||||
except (OSError, subprocess.SubprocessError):
|
||||
return ''
|
||||
|
||||
|
||||
def window_class(window):
|
||||
value = xprop_value(window, 'WM_CLASS').lower()
|
||||
return value if '=' in value else ''
|
||||
|
||||
|
||||
def window_pid(window):
|
||||
match = re.search(r'=\s*(\d+)', xprop_value(window, '_NET_WM_PID'))
|
||||
return int(match.group(1)) if match else None
|
||||
|
||||
|
||||
def _socket_from_process(proc):
|
||||
try:
|
||||
environment = dict(
|
||||
item.split(b'=', 1)
|
||||
for item in (proc / 'environ').read_bytes().split(b'\0')
|
||||
if b'=' in item
|
||||
)
|
||||
except (OSError, ValueError):
|
||||
return None
|
||||
return environment.get(SOCK_VARIABLE)
|
||||
|
||||
|
||||
def host_socket_for_guest(guest_pid, proc_root=Path('/proc')):
|
||||
"""Find the host process for a guest X11 PID and return its loader socket.
|
||||
|
||||
Darling's X11 window stores the guest PID in _NET_WM_PID, while the
|
||||
process visible in /proc is the host loader. NSpid carries both IDs. The
|
||||
direct /proc/<pid> case is checked too for a native process.
|
||||
"""
|
||||
direct = proc_root / str(guest_pid)
|
||||
if direct.exists():
|
||||
socket = _socket_from_process(direct)
|
||||
if socket is not None:
|
||||
return socket
|
||||
sockets = set()
|
||||
try:
|
||||
entries = list(proc_root.iterdir())
|
||||
except OSError:
|
||||
return None
|
||||
for proc in entries:
|
||||
if not proc.name.isdigit():
|
||||
continue
|
||||
try:
|
||||
status = (proc / 'status').read_text()
|
||||
except OSError:
|
||||
continue
|
||||
for line in status.splitlines():
|
||||
if not line.startswith('NSpid:'):
|
||||
continue
|
||||
if str(guest_pid) not in line.split()[1:]:
|
||||
continue
|
||||
socket = _socket_from_process(proc)
|
||||
if socket is not None:
|
||||
sockets.add(socket)
|
||||
return sockets.pop() if len(sockets) == 1 else None
|
||||
|
||||
|
||||
def window_belongs_to_prefix(window, prefix):
|
||||
pid = window_pid(window)
|
||||
if pid is None:
|
||||
return False
|
||||
socket = host_socket_for_guest(pid)
|
||||
if socket is None:
|
||||
return False
|
||||
try:
|
||||
return Path(os.fsdecode(socket)).parent.resolve() == (prefix / SOCK_NAME).parent.resolve()
|
||||
except OSError:
|
||||
return False
|
||||
|
||||
|
||||
def target_windows(prefix, class_cache=None):
|
||||
"""Managed client windows for this prefix; the game window is never selected.
|
||||
|
||||
WM_CLASS is cached only when non-empty. The cache is pruned when a window
|
||||
leaves _NET_CLIENT_LIST; empty results are retried because a class can be
|
||||
set after the window appears.
|
||||
"""
|
||||
current = []
|
||||
for raw in xprop_root():
|
||||
try:
|
||||
current.append((int(raw, 16), raw))
|
||||
except ValueError:
|
||||
continue
|
||||
current_ids = {window for window, _raw in current}
|
||||
if class_cache is not None:
|
||||
for stale in set(class_cache) - current_ids:
|
||||
del class_cache[stale]
|
||||
found = []
|
||||
for window, raw in current:
|
||||
classes = class_cache.get(window) if class_cache is not None else None
|
||||
if not classes:
|
||||
classes = window_class(raw)
|
||||
if classes and class_cache is not None:
|
||||
class_cache[window] = classes
|
||||
if not classes or not any(name in classes for name in TARGET_CLASSES):
|
||||
continue
|
||||
if window_belongs_to_prefix(raw, prefix):
|
||||
found.append(window)
|
||||
return sorted(set(found))
|
||||
|
||||
|
||||
class X11:
|
||||
def __init__(self):
|
||||
self.lib = ctypes.CDLL('libX11.so.6')
|
||||
self.lib.XOpenDisplay.restype = ctypes.c_void_p
|
||||
self.lib.XOpenDisplay.argtypes = [ctypes.c_char_p]
|
||||
self.lib.XUnmapWindow.argtypes = [ctypes.c_void_p, ctypes.c_ulong]
|
||||
self.lib.XMapRaised.argtypes = [ctypes.c_void_p, ctypes.c_ulong]
|
||||
self.lib.XSync.argtypes = [ctypes.c_void_p, ctypes.c_int]
|
||||
self.lib.XCloseDisplay.argtypes = [ctypes.c_void_p]
|
||||
error_type = ctypes.CFUNCTYPE(ctypes.c_int, ctypes.c_void_p, ctypes.c_void_p)
|
||||
self._error_handler = error_type(lambda _display, _event: 0)
|
||||
self.lib.XSetErrorHandler.argtypes = [error_type]
|
||||
self.lib.XSetErrorHandler.restype = ctypes.c_void_p
|
||||
self.lib.XSetErrorHandler(self._error_handler)
|
||||
self.display = self.lib.XOpenDisplay(None)
|
||||
if not self.display:
|
||||
raise RuntimeError('cannot open DISPLAY')
|
||||
|
||||
def unmap(self, window):
|
||||
self.lib.XUnmapWindow(self.display, window)
|
||||
self.lib.XSync(self.display, 0)
|
||||
|
||||
def show(self, window):
|
||||
self.lib.XMapRaised(self.display, window)
|
||||
self.lib.XSync(self.display, 0)
|
||||
|
||||
def close(self):
|
||||
self.lib.XCloseDisplay(self.display)
|
||||
|
||||
|
||||
class Watcher:
|
||||
"""Hide while a match is running, restore on end, uncertainty or exit."""
|
||||
|
||||
def __init__(self, prefix, x11, window_source=target_windows,
|
||||
state_source=game_running, sleep=time.sleep, out=sys.stdout,
|
||||
clock=time.monotonic):
|
||||
self.prefix = prefix
|
||||
self.x11 = x11
|
||||
self.window_source = window_source
|
||||
self.state_source = state_source
|
||||
self.sleep = sleep
|
||||
self.out = out
|
||||
self.clock = clock
|
||||
self.hidden = set()
|
||||
self.class_cache = {}
|
||||
self.reported_no_window = False
|
||||
self.seen = False
|
||||
self.idle_since = None
|
||||
|
||||
def _log(self, message, stream=None):
|
||||
try:
|
||||
print(message, file=self.out if stream is None else stream, flush=True)
|
||||
except Exception:
|
||||
# A closed launcher pipe must not prevent window restoration.
|
||||
pass
|
||||
|
||||
def _show_all(self, reason):
|
||||
if not self.hidden:
|
||||
return
|
||||
self._log(f'hide-league-client-in-game: {reason}; showing the client')
|
||||
for window in sorted(self.hidden):
|
||||
try:
|
||||
self.x11.show(window)
|
||||
except Exception as error:
|
||||
self._log(f'hide-league-client-in-game: cannot show 0x{window:x}: {error}',
|
||||
sys.stderr)
|
||||
continue
|
||||
self._log(f'hide-league-client-in-game: shown 0x{window:x}')
|
||||
self.hidden.clear()
|
||||
|
||||
def _hide_new(self):
|
||||
windows = self.window_source(self.prefix, self.class_cache)
|
||||
if not windows and not self.hidden and not self.reported_no_window:
|
||||
self._log('hide-league-client-in-game: no managed client window; not hiding')
|
||||
self.reported_no_window = True
|
||||
for window in windows:
|
||||
if window in self.hidden:
|
||||
continue
|
||||
self.hidden.add(window)
|
||||
try:
|
||||
self.x11.unmap(window)
|
||||
except Exception as error:
|
||||
self.hidden.discard(window)
|
||||
self._log(f'hide-league-client-in-game: cannot hide 0x{window:x}: {error}',
|
||||
sys.stderr)
|
||||
continue
|
||||
self._log(f'hide-league-client-in-game: hidden 0x{window:x}')
|
||||
|
||||
def _windows_present(self):
|
||||
try:
|
||||
return bool(self.window_source(self.prefix, self.class_cache))
|
||||
except Exception:
|
||||
# Uncertainty must not turn into an automatic exit.
|
||||
return True
|
||||
|
||||
def run(self, max_steps=None):
|
||||
steps = 0
|
||||
while True:
|
||||
now = self.clock()
|
||||
state = self.state_source(self.prefix)
|
||||
if state is None:
|
||||
self._show_all('unreadable /proc state')
|
||||
elif state:
|
||||
self.seen = True
|
||||
self.idle_since = None
|
||||
if not self.hidden and self.reported_no_window:
|
||||
self.reported_no_window = False
|
||||
self._hide_new()
|
||||
else:
|
||||
self._show_all('the match ended')
|
||||
self.reported_no_window = False
|
||||
if self._windows_present():
|
||||
self.seen = True
|
||||
self.idle_since = None
|
||||
elif self.seen:
|
||||
if self.idle_since is None:
|
||||
self.idle_since = now
|
||||
if now - self.idle_since >= IDLE_SECONDS:
|
||||
self._log('hide-league-client-in-game: no client or match for '
|
||||
f'{IDLE_SECONDS}s: leaving')
|
||||
return 0
|
||||
steps += 1
|
||||
if max_steps is not None and steps >= max_steps:
|
||||
return 0
|
||||
self.sleep(POLL_SECONDS)
|
||||
|
||||
def restore(self):
|
||||
self._show_all('exiting')
|
||||
|
||||
|
||||
def main(argv=None):
|
||||
parser = argparse.ArgumentParser(
|
||||
description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
|
||||
parser.add_argument('--detach', action='store_true',
|
||||
help='leave the launcher session so a terminal hang-up cannot end it')
|
||||
parser.add_argument('--once', action='store_true',
|
||||
help='one game observation and exit (no window changes)')
|
||||
args = parser.parse_args(argv)
|
||||
|
||||
tricks = os.environ.get('RCLOL_CLIENT_IN_GAME_TRICKS') == '1'
|
||||
if not args.once and not tricks and os.environ.get('RCLOL_CLOSE_CLIENT_IN_GAME') == '1':
|
||||
print('hide-league-client-in-game: ignored; RCLOL_CLOSE_CLIENT_IN_GAME=1 takes precedence',
|
||||
file=sys.stderr, flush=True)
|
||||
return 0
|
||||
if not args.once and not tricks and os.environ.get('RCLOL_HIDE_CLIENT_IN_GAME') != '1':
|
||||
print('hide-league-client-in-game: disabled; set RCLOL_HIDE_CLIENT_IN_GAME=1 or '
|
||||
'RCLOL_CLIENT_IN_GAME_TRICKS=1', flush=True)
|
||||
return 0
|
||||
prefix = target_prefix()
|
||||
if prefix is None:
|
||||
print('hide-league-client-in-game: unusable DPREFIX: no action',
|
||||
file=sys.stderr, flush=True)
|
||||
return 1
|
||||
if args.once:
|
||||
state = game_running(prefix)
|
||||
print(f'hide-league-client-in-game: match={"unreadable" if state is None else "running" if state else "absent"}',
|
||||
flush=True)
|
||||
return 0
|
||||
if args.detach:
|
||||
try:
|
||||
os.setsid()
|
||||
except OSError:
|
||||
pass
|
||||
try:
|
||||
x11 = X11()
|
||||
except Exception as error:
|
||||
print(f'hide-league-client-in-game: cannot open X11: {error}',
|
||||
file=sys.stderr, flush=True)
|
||||
return 1
|
||||
|
||||
watcher = Watcher(prefix, x11)
|
||||
|
||||
def stop(_signum, _frame):
|
||||
raise KeyboardInterrupt
|
||||
|
||||
for signum in (signal.SIGTERM, signal.SIGINT, signal.SIGHUP):
|
||||
signal.signal(signum, stop)
|
||||
optout = ('RCLOL_CLIENT_IN_GAME_TRICKS=0' if tricks
|
||||
else 'RCLOL_HIDE_CLIENT_IN_GAME=0')
|
||||
print('hide-league-client-in-game: watching %s for a running match; '
|
||||
'opt out with %s' % (prefix, optout), flush=True)
|
||||
try:
|
||||
watcher.run()
|
||||
except KeyboardInterrupt:
|
||||
pass
|
||||
finally:
|
||||
watcher.restore()
|
||||
x11.close()
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
sys.exit(main())
|
||||
@@ -12,13 +12,6 @@ runner_dir=$(CDPATH= cd -- "$(dirname -- "$0")" && pwd)
|
||||
if [ "${RCLOL_RECOVER_HIDDEN_CLIENT:-0}" = 1 ]; then
|
||||
python3 "$runner_dir/recover-hidden-riot-client.py"
|
||||
fi
|
||||
# Opt-in: close the League client UI while a match runs. It keeps the CPU for the game
|
||||
# and leaves the client the backend starts when the match ends as the only CEF instance;
|
||||
# a second instance on the same profile never paints its window, which is the black
|
||||
# window seen with Riot's own "Close client during game" option. Off by default.
|
||||
if [ "${RCLOL_CLOSE_CLIENT_IN_GAME:-0}" = 1 ]; then
|
||||
python3 "$runner_dir/close-league-client-in-game.py" --detach &
|
||||
fi
|
||||
# The bundled downloader rejects IPv6 CONNECT_TO addresses. Only Riot CDN
|
||||
# AAAA lookups are suppressed; set this to 0 to retain the upstream resolver.
|
||||
export RCLOL_CDN_IPV4_ONLY="${RCLOL_CDN_IPV4_ONLY:-1}"
|
||||
@@ -66,6 +59,33 @@ if [ -z "${RIOT_LAUNCHER_HOST:-}" ] && [ ! -e "$client" ]; then
|
||||
ln -s "../Users/Shared/Riot Games/Riot Client.app" "$client"
|
||||
fi
|
||||
fi
|
||||
# Opt-in automatic client-in-game handling. Start the watcher only after the
|
||||
# installed-client check above: a failed installer launch must not leave a
|
||||
# helper behind. The preference selector returns no action for missing or
|
||||
# invalid close-during-game values.
|
||||
if [ -z "${RIOT_LAUNCHER_HOST:-}" ]; then
|
||||
if [ "${RCLOL_CLIENT_IN_GAME_TRICKS:-0}" = 1 ]; then
|
||||
pref="$prefix_dir/Applications/League of Legends.app/Contents/LoL/Config/LCULocalPreferences.yaml"
|
||||
mode=$(python3 "$runner_dir/client-in-game-tricks.py" "$pref" 2>/dev/null || echo none)
|
||||
case "$mode" in
|
||||
close)
|
||||
echo 'client-in-game-tricks: closeLeagueClientDuringGame=true -> close helper' >&2
|
||||
python3 "$runner_dir/close-league-client-in-game.py" --detach &
|
||||
;;
|
||||
hide)
|
||||
echo 'client-in-game-tricks: closeLeagueClientDuringGame=false -> hide helper' >&2
|
||||
python3 "$runner_dir/hide-league-client-in-game.py" --detach &
|
||||
;;
|
||||
*)
|
||||
echo 'client-in-game-tricks: no action (client optimizations disabled or preferences missing/invalid)' >&2
|
||||
;;
|
||||
esac
|
||||
elif [ "${RCLOL_CLOSE_CLIENT_IN_GAME:-0}" = 1 ]; then
|
||||
python3 "$runner_dir/close-league-client-in-game.py" --detach &
|
||||
elif [ "${RCLOL_HIDE_CLIENT_IN_GAME:-0}" = 1 ]; then
|
||||
python3 "$runner_dir/hide-league-client-in-game.py" --detach &
|
||||
fi
|
||||
fi
|
||||
A=${RIOT_LAUNCHER_HOST:-"$client/Contents/MacOS/RiotClientServices"}
|
||||
# External XIM (for example Fcitx) consumes keys before Darling forwards them.
|
||||
# Use Xlib's local input method; allow explicit testing of another modifier.
|
||||
|
||||
Reference in new issue
Block a user