Record character lighting optimization verification

This commit is contained in:
chazmm committed 2026-09-09 02:54:35 +01:00
1 parent d3f964bb2f
commit 55603515f6
1 file changed
+7
@@ -316,3 +316,10 @@ zeros and NaN payloads are compared explicitly. Reusable scratch storage avoids
new per-frame allocation. This is expected to help settled-lighting frames; it may
save nothing while every material's lighting changes. No FPS gain is claimed before
a matching post-change capture and user visual test.
Validation of `d3f964b`: both character-lighting release tests passed, covering
unchanged asset events, changed values, newly bound pieces, float bit preservation
and existing shadow-source separation. The private static-CRT EXE/PDB built and
its embedded revision/system-only PE imports were verified. The local comparison
launcher records 20 seconds with unchanged settings; the preceding executable and
capture remain available. No post-change gameplay result is claimed.