Commit Graph
236 Commits
Author SHA1 Message Date
chazmm b02ae97fde Isolate Windows test builds and verify dependency source provenance 2026-09-09 19:02:13 +01:00
chazmm f96be1dd10 Port complete native BoardAdjust lifecycle and angle wrap state 2026-09-09 17:37:03 +01:00
chazmm 411260a15a Revert "Fix airborne board adjustment retaining pose after stick release"
This reverts commit fd280fd0f1.
2026-09-09 17:25:49 +01:00
chazmm fd280fd0f1 Fix airborne board adjustment retaining pose after stick release 2026-09-09 17:18:56 +01:00
chazmm f33d60a3a6 Fix walking NaNs from subnormal velocity delta refinement 2026-09-09 17:01:24 +01:00
chazmm dff672aee4 Fix FingerFlipOut crash with native grab exit curve lifecycle 2026-09-09 16:51:15 +01:00
chazmm 1a6e95b188 Merge complete character importer and customiser setup 2026-09-09 05:01:45 +01:00
chazmm 93b4a9ffd2 Make release updates manifest-driven with integrity repair and rollback 2026-09-09 04:36:00 +01:00
chazmm 3e3632e141 Update Steam relay alongside the game executable 2026-09-09 04:27:26 +01:00
chazmm f55c17dc4b Remove checkout dependency from packaged gesture menu preparation 2026-09-09 04:25:35 +01:00
chazmm 8d34dca161 Track shared character preparation dependencies in setup identity 2026-09-09 04:23:24 +01:00
chazmm 8bd052c4cc Prepare complete character content on first run and restore stock and clothing lighting 2026-09-09 04:19:07 +01:00
chazmm 60f032382e Allow online joins without compatibility fingerprint requirements 2026-09-09 04:16:13 +01:00
chazmm 3a0c93ada1 Merge remote-tracking branch 'origin/main' into lol/skate-map-support 2026-09-09 03:55:25 +01:00
chazmm ec68000364 Allow multiplayer joins across different maps 2026-09-09 03:54:36 +01:00
chazmm 72dfdfa9b2 Bundle character importer in versioned setup payload for complete releases and updates 2026-09-09 03:26:32 +01:00
chazmm 09e00d758a Cache vendored renderer compilation across CI runs 2026-09-09 03:24:42 +01:00
Ethanw05 eeb1a26d8c Merge car physics, Mario mod and Steam relay packaging 2026-09-08 20:12:37 -06:00
Ethanw05 fa27414def Package Steam relay with Windows releases 2026-09-08 20:10:34 -06:00
Ethanw05 ae96db7c48 Revert "Add mod gameplay APIs and zombie shooter example"
This reverts commit df0affd2e3.
2026-09-08 20:10:20 -06:00
Ethanw05 df0affd2e3 Add mod gameplay APIs and zombie shooter example 2026-09-08 20:09:32 -06:00
chazmm c8229d9d93 Isolate CI packaging Python environment from Cargo cache 2026-09-09 03:06:18 +01:00
chazmm ec2d1a0851 Check portable asset refresh behavior in release builds 2026-09-09 03:03:28 +01:00
chazmm a4a82f5705 Give each portable copy its own setup and refresh changed asset groups 2026-09-09 03:00:59 +01:00
Ethanw05 332e634275 Improve vehicle handling, collision response and airborne control 2026-09-08 19:36:18 -06:00
chazmm 3ea9b4aa51 Publish rolling Experimental builds from main and support updater discovery 2026-09-09 02:15:53 +01:00
chazmm cba8993325 Merge custom map lighting, day-night controls and renderer optimisations 2026-09-09 02:08:47 +01:00
chazmm a46bd3fa9f Enlarge celestial bodies and add solar corona and lunar surface detail 2026-09-09 02:02:53 +01:00
chazmm 3da601dc34 Merge latest main animation safeguards and launcher cleanup 2026-09-09 02:01:06 +01:00
chazmm b88ed0b5fd Merge original HUD installation fixes and lossless setup optimisations 2026-09-09 01:59:43 +01:00
chazmm 3c62473fd4 Add scene-owned sun and moon discs following the daylight orbit 2026-09-09 01:56:48 +01:00
chazmm a1dd5eabba Add saved ambient light override to day night menu 2026-09-09 01:52:35 +01:00
chazmm 6aa4762285 Speed up owned-disc setup while preserving runtime asset content 2026-09-09 01:52:25 +01:00
chazmm f94fbdd153 Add custom-map day night cycle and saved menu controls 2026-09-09 01:44:05 +01:00
chazmm d9ed38f9cc Capture timestamped render-stage spikes for intermittent hitch diagnosis 2026-09-09 01:33:23 +01:00
chazmm ea7c527073 Cache rotating mesh binding sets to remove measured render preparation overhead 2026-09-09 01:27:04 +01:00
chazmm 3427261467 Keep original installer and add only automatic native HUD export 2026-09-09 01:23:31 +01:00
chazmm cfafc213c0 Resolve scoring and HUD font records by native VLT identity 2026-09-09 01:06:22 +01:00
Ethanw05 12cf2ec5d4 Preserve animation safeguards and implement native deck angles after SDK merge
Retain focused regression coverage and consolidate build/launch scripts with release workflow updates. Validated game build and four regressions including 5400 simulation ticks.
2026-09-08 17:55:26 -06:00
chazmm a05c8c06b3 Extract complete owned game content and prepare HUDs and customisation during setup 2026-09-09 00:18:07 +01:00
chazmm 4eb0acf786 Install prepared original HUD caches and report resolved asset paths 2026-09-09 00:18:07 +01:00
chazmm 8d35f5267b Accelerate custom map collision with bounded ordered query clusters 2026-09-09 00:05:41 +01:00
chazmm 52295937df Validate offboard sweep spatial lanes without rejecting unused SIMD values 2026-09-08 23:58:24 +01:00
chazmm 284a5cad50 Verify supplied v15 custom map scene preparation and document format support 2026-09-08 23:55:01 +01:00
chazmm a4666424cf Read SKATE15 custom maps with lossless compressed storage transforms 2026-09-08 23:54:12 +01:00
chazmm 57742e0e54 Merge Lua modding SDK, packaged mods and vehicle support 2026-09-08 23:46:35 +01:00
chazmm 4991832653 Record custom lighting lifecycle validation and manual checks 2026-09-08 23:44:42 +01:00
chazmm c2d67bab00 Restore character materials and isolate shadow and exposure state across maps 2026-09-08 23:41:20 +01:00
chazmm e6047b7073 Light custom map scenes using authored environment and native provenance 2026-09-08 23:40:19 +01:00
chazmm 5b04f35904 Bundle Native Trainer and complete Mario Kart mod packages 2026-09-08 23:35:26 +01:00