chazmm
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c098a60d87
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Document Lua SDK API and ship isolated manual test build helpers
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2026-09-08 18:29:55 +01:00 |
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chazmm
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772257cc9c
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Add isolated Lua mod runtime, settings menu and owned engine commands
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2026-09-08 18:29:55 +01:00 |
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chazmm
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26f056cf34
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Merge character customisation with map and teleport lifecycle
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2026-09-08 17:54:55 +01:00 |
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chazmm
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5b77492bc1
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Add right-stick rotation to the character customiser
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2026-09-08 17:48:29 +01:00 |
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chazmm
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61dbdfce8e
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Fix native hair coverage and verify customiser gameplay effects
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2026-09-08 17:31:30 +01:00 |
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chazmm
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f0e12484f0
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Merge native session markers with shared deferred teleport stance
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2026-09-08 17:23:52 +01:00 |
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chazmm
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c46e164b77
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Adjust marker HUD shadow coverage and panel transparency
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2026-09-08 17:19:49 +01:00 |
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chazmm
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4d3970f473
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Correct native marker HUD font passes, button geometry and distance source
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2026-09-08 17:11:14 +01:00 |
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chazmm
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6e686edb77
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Simplify character menus and add resident live customisation
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2026-09-08 17:08:34 +01:00 |
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chazmm
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19aeff9bd5
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Stage session-marker executable directly from task-specific linker output
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2026-09-08 16:51:47 +01:00 |
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chazmm
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5e2310d498
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Add native session-marker controls, private HUD extraction and return effect
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2026-09-08 16:41:16 +01:00 |
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chazmm
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778706b915
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Merge native bail recovery with map transition support
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2026-09-08 16:19:52 +01:00 |
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chazmm
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43593efee8
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Connect native bail checkpoints and deferred stance recovery
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2026-09-08 16:13:18 +01:00 |
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chazmm
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620414a487
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Port native bail checkpoint selection and document integration gaps
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2026-09-08 15:56:31 +01:00 |
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chazmm
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1d89d85cc5
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Switch maps in process with asynchronous loading and parallel decoding
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2026-09-08 15:55:16 +01:00 |
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chazmm
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a2ead83471
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Add playable customiser test build with transactional retail character swaps
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2026-09-08 15:51:15 +01:00 |
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chazmm
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4a92ad100c
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Switch maps in process with asynchronous loading and parallel decoding
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2026-09-08 15:42:29 +01:00 |
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chazmm
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9ca5ee076f
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Recover owned CAC catalog and native morph metadata with explicit runtime gates
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2026-09-08 15:26:00 +01:00 |
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chazmm
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b3743789ee
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Resolve VLT text array values before discarding the binary bank
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2026-09-08 15:17:47 +01:00 |
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chazmm
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9292f69c08
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Preserve complete aligned VLT arrays alongside legacy field data
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2026-09-08 15:17:47 +01:00 |
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chazmm
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da364c924f
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Render retail world materials with baked lighting and native tone curve
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2026-09-08 06:23:31 +01:00 |
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chazmm
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316b0d8b49
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Accelerate asset setup with native decoding and parallel map conversion
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2026-09-08 05:29:29 +01:00 |
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chazmm
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1a9ba50c29
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Accept extracted Xbox game folders and default.xex in setup
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2026-09-08 05:08:18 +01:00 |
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chazmm
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a7090f9ef3
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Handle retail park streams and spline headers across all disc maps
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2026-09-08 04:44:05 +01:00 |
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chazmm
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ae107e2876
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Convert retail skaters and maps directly without Blender
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2026-09-08 04:27:56 +01:00 |
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chazmm
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64d321763c
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Disable Blender-based release setup pending direct conversion
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2026-09-08 04:08:15 +01:00 |
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chazmm
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7aa4f13353
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Add owned-disc setup, map selection and Windows release packaging
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2026-09-08 04:00:53 +01:00 |
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chazmm
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0507f9194f
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Rename project to Skate 3 Rust Engine
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2026-09-08 03:02:48 +01:00 |
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chazmm
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54b8f8d563
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Remove README artwork background with local BiRefNet model
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2026-09-08 03:01:20 +01:00 |
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chazmm
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c9c4d728ea
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Prepare source repository for GitHub with asset exclusions and README
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2026-09-08 02:57:23 +01:00 |
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chazmm
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30e318aa15
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Document disabling local custom animation and climbing assets
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2026-09-08 02:51:46 +01:00 |
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chazmm
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423fd5a62b
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Restore standard board collision group when entering riding
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2026-09-08 02:48:50 +01:00 |
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chazmm
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c9d1396201
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Capture deck solver constraints for persistent riding rotation
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2026-09-08 02:41:21 +01:00 |
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chazmm
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b2d726079e
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Publish wheel contact drag to native angular inertia field
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2026-09-08 02:31:21 +01:00 |
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chazmm
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e4e413047b
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Add opt-in riding input and ground controller diagnostics
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2026-09-07 23:05:33 +01:00 |
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chazmm
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47327ce57c
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Validate camera vector XYZ without rejecting unused native lanes
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2026-09-07 22:55:05 +01:00 |
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chazmm
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203aeaf8bb
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Merge supplied skating controls and graph handoffs, preserve current offboard
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2026-09-07 22:52:57 +01:00 |
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chazmm
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09098773de
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Publish native grind balance and board adjustment intents
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2026-09-07 22:14:16 +01:00 |
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chazmm
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e0b119d729
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Connect native stalled grind release phase and outward exit forces
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2026-09-07 22:03:00 +01:00 |
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chazmm
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c8a9a7caa2
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Restore native airborne entry momentum when acquiring a grind
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2026-09-07 21:55:48 +01:00 |
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chazmm
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02a47a1f76
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Implement native JumpInto animation behavior for grind-out tricks
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2026-09-07 21:43:23 +01:00 |
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chazmm
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9575567a1f
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Connect difficulty-dependent native spline acquisition and airborne grind adjustment
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2026-09-07 21:35:54 +01:00 |
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chazmm
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40eb5b5005
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Document native difficulty-dependent grind acquisition and missing adjustment path
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2026-09-07 21:14:58 +01:00 |
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chazmm
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ed224a7e12
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Connect all six native grind families and variation animation names
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2026-09-07 21:01:41 +01:00 |
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chazmm
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d39703e48c
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Publish native grind direction and conditioned camera contact
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2026-09-07 20:30:09 +01:00 |
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chazmm
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685d55601e
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Connect centre-deck boardslide contacts and physical state
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2026-09-07 20:15:01 +01:00 |
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chazmm
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d60a8d7cd3
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Port native grind trajectory candidate and admission leaves
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2026-09-07 19:25:41 +01:00 |
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chazmm
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e01124c646
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Bind native IsDroppingIn condition reached on grind entry
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2026-09-07 19:06:43 +01:00 |
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chazmm
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411a0f652d
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Connect authored and retail map splines to live grind queries
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2026-09-07 18:59:35 +01:00 |
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chazmm
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2c2ba09877
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Add optional captured crouch and treflip body clips
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2026-09-07 18:44:23 +01:00 |
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