Commit Graph
85 Commits
Author SHA1 Message Date
chazmm d194ceff05 Render HUD at window resolution and restore authored clean glow 2026-09-08 18:25:54 +01:00
chazmm 142fe97a6d Keep HUD after landing and restore native shadow font passes 2026-09-08 18:04:47 +01:00
chazmm 763da9bbf5 Initialize original scoring HUD after presentation camera exists 2026-09-08 17:48:10 +01:00
chazmm 2dbe4aaceb Integrate scoring collectors and original APT HUD for interactive testing 2026-09-08 17:44:19 +01:00
chazmm cfeac6abe3 Record release compilation checkpoint and remaining integration 2026-09-08 16:39:58 +01:00
chazmm e66e81c8ae Port native sequence publication ordering and line settlement 2026-09-08 16:38:04 +01:00
chazmm 3c2860e376 Resolve original HUD fonts through native VLT font-manager mappings 2026-09-08 16:33:14 +01:00
chazmm 1c768a3e6c Prepare original HUD assets and port initial APT execution and display lists 2026-09-08 16:29:18 +01:00
chazmm 3c535a392b Port native scoring ledger, carrier lifecycle and authored tuning loader 2026-09-08 16:25:15 +01:00
chazmm 43943a71bc Switch maps in process with asynchronous loading and parallel decoding 2026-09-08 15:48:05 +01:00
chazmm da364c924f Render retail world materials with baked lighting and native tone curve 2026-09-08 06:23:31 +01:00
chazmm 316b0d8b49 Accelerate asset setup with native decoding and parallel map conversion 2026-09-08 05:29:29 +01:00
chazmm 1a9ba50c29 Accept extracted Xbox game folders and default.xex in setup 2026-09-08 05:08:18 +01:00
chazmm a7090f9ef3 Handle retail park streams and spline headers across all disc maps 2026-09-08 04:44:05 +01:00
chazmm ae107e2876 Convert retail skaters and maps directly without Blender 2026-09-08 04:27:56 +01:00
chazmm 64d321763c Disable Blender-based release setup pending direct conversion 2026-09-08 04:08:15 +01:00
chazmm 7aa4f13353 Add owned-disc setup, map selection and Windows release packaging 2026-09-08 04:00:53 +01:00
chazmm 0507f9194f Rename project to Skate 3 Rust Engine 2026-09-08 03:02:48 +01:00
chazmm 54b8f8d563 Remove README artwork background with local BiRefNet model 2026-09-08 03:01:20 +01:00
chazmm c9c4d728ea Prepare source repository for GitHub with asset exclusions and README 2026-09-08 02:57:23 +01:00
chazmm 30e318aa15 Document disabling local custom animation and climbing assets 2026-09-08 02:51:46 +01:00
chazmm 423fd5a62b Restore standard board collision group when entering riding 2026-09-08 02:48:50 +01:00
chazmm c9d1396201 Capture deck solver constraints for persistent riding rotation 2026-09-08 02:41:21 +01:00
chazmm b2d726079e Publish wheel contact drag to native angular inertia field 2026-09-08 02:31:21 +01:00
chazmm e4e413047b Add opt-in riding input and ground controller diagnostics 2026-09-07 23:05:33 +01:00
chazmm 47327ce57c Validate camera vector XYZ without rejecting unused native lanes 2026-09-07 22:55:05 +01:00
chazmm 203aeaf8bb Merge supplied skating controls and graph handoffs, preserve current offboard 2026-09-07 22:52:57 +01:00
chazmm 09098773de Publish native grind balance and board adjustment intents 2026-09-07 22:14:16 +01:00
chazmm e0b119d729 Connect native stalled grind release phase and outward exit forces 2026-09-07 22:03:00 +01:00
chazmm c8a9a7caa2 Restore native airborne entry momentum when acquiring a grind 2026-09-07 21:55:48 +01:00
chazmm 02a47a1f76 Implement native JumpInto animation behavior for grind-out tricks 2026-09-07 21:43:23 +01:00
chazmm 9575567a1f Connect difficulty-dependent native spline acquisition and airborne grind adjustment 2026-09-07 21:35:54 +01:00
chazmm 40eb5b5005 Document native difficulty-dependent grind acquisition and missing adjustment path 2026-09-07 21:14:58 +01:00
chazmm ed224a7e12 Connect all six native grind families and variation animation names 2026-09-07 21:01:41 +01:00
chazmm d39703e48c Publish native grind direction and conditioned camera contact 2026-09-07 20:30:09 +01:00
chazmm 685d55601e Connect centre-deck boardslide contacts and physical state 2026-09-07 20:15:01 +01:00
chazmm d60a8d7cd3 Port native grind trajectory candidate and admission leaves 2026-09-07 19:25:41 +01:00
chazmm e01124c646 Bind native IsDroppingIn condition reached on grind entry 2026-09-07 19:06:43 +01:00
chazmm 411a0f652d Connect authored and retail map splines to live grind queries 2026-09-07 18:59:35 +01:00
chazmm 2c2ba09877 Add optional captured crouch and treflip body clips 2026-09-07 18:44:23 +01:00
chazmm 4ddc99959b Connect live fifty-fifty grinds, stock animation and rail exits 2026-09-07 18:38:01 +01:00
chazmm 88b51467e9 Recover native fifty-fifty forces and grind animation controls 2026-09-07 18:07:55 +01:00
chazmm 6bb16a6827 Preserve convex rail contacts and port native truck probes 2026-09-07 17:39:10 +01:00
chazmm e60841e871 Port native grind segment contact query 2026-09-07 17:23:23 +01:00
chazmm cca746fbde Author test-course rails and native grind spline geometry 2026-09-07 17:21:57 +01:00
chazmm a5fab9828a Revert "Use Kimodo body motion for regular 360 flips"
This reverts commit c8cfb0b7fd.
2026-09-07 05:15:49 +01:00
chazmm c8cfb0b7fd Use Kimodo body motion for regular 360 flips 2026-09-07 05:07:16 +01:00
chazmm c70726db59 Keep animated takeoff heading independent of board spin 2026-09-07 02:13:22 +01:00
chazmm 88ec43e267 Add thirty-second controller replay with scrubbing and free camera 2026-09-07 01:58:37 +01:00
chazmm cd48c0c809 Interpolate decoded animation keys across compression boundaries 2026-09-07 01:46:02 +01:00