Commit Graph
71 Commits
Author SHA1 Message Date
chazmm 79ea829ca9 Reduce weathering decal strength and mip-filter clamped decals 2026-09-08 19:27:12 +01:00
chazmm 151a69d619 Add opt-in weathering layer comparison for University ramp diagnosis 2026-09-08 19:06:52 +01:00
chazmm 45c11a447d Restore authored DMO placements and correct grime UV scaling; revert hair changes 2026-09-08 18:52:44 +01:00
chazmm 96adff5d96 Extend retail environment shading and refresh texture workflow 2026-09-08 18:30:31 +01:00
chazmm b5a00ede43 Stabilize player shadow state without rebuilding world materials 2026-09-08 17:29:48 +01:00
chazmm 464692f94c Project player shadows onto baked world materials 2026-09-08 17:19:45 +01:00
chazmm ad992f2001 Fix padded Xbox texture rows and BC2/BC3 colour decoding 2026-09-08 16:56:20 +01:00
chazmm 7d44d84f19 Add spatial irradiance and character lighting adapter 2026-09-08 16:41:42 +01:00
chazmm 8c31384a12 Document native character lighting inputs and spatial lookup evidence 2026-09-08 16:13:58 +01:00
chazmm 616be77a28 Restore global tree-wall backdrops omitted from district streams 2026-09-08 16:07:30 +01:00
chazmm e72be07162 Add opt-in foliage visibility diagnostic for University treeline 2026-09-08 15:50:42 +01:00
chazmm 21844a3a37 Resolve authored world skies, sun gradients and location directions 2026-09-08 15:25:59 +01:00
chazmm da364c924f Render retail world materials with baked lighting and native tone curve 2026-09-08 06:23:31 +01:00
chazmm 316b0d8b49 Accelerate asset setup with native decoding and parallel map conversion 2026-09-08 05:29:29 +01:00
chazmm 1a9ba50c29 Accept extracted Xbox game folders and default.xex in setup 2026-09-08 05:08:18 +01:00
chazmm a7090f9ef3 Handle retail park streams and spline headers across all disc maps 2026-09-08 04:44:05 +01:00
chazmm ae107e2876 Convert retail skaters and maps directly without Blender 2026-09-08 04:27:56 +01:00
chazmm 64d321763c Disable Blender-based release setup pending direct conversion 2026-09-08 04:08:15 +01:00
chazmm 7aa4f13353 Add owned-disc setup, map selection and Windows release packaging 2026-09-08 04:00:53 +01:00
chazmm 54b8f8d563 Remove README artwork background with local BiRefNet model 2026-09-08 03:01:20 +01:00
chazmm c9c4d728ea Prepare source repository for GitHub with asset exclusions and README 2026-09-08 02:57:23 +01:00
chazmm 30e318aa15 Document disabling local custom animation and climbing assets 2026-09-08 02:51:46 +01:00
chazmm 423fd5a62b Restore standard board collision group when entering riding 2026-09-08 02:48:50 +01:00
chazmm b2d726079e Publish wheel contact drag to native angular inertia field 2026-09-08 02:31:21 +01:00
chazmm 47327ce57c Validate camera vector XYZ without rejecting unused native lanes 2026-09-07 22:55:05 +01:00
chazmm 203aeaf8bb Merge supplied skating controls and graph handoffs, preserve current offboard 2026-09-07 22:52:57 +01:00
chazmm 09098773de Publish native grind balance and board adjustment intents 2026-09-07 22:14:16 +01:00
chazmm e0b119d729 Connect native stalled grind release phase and outward exit forces 2026-09-07 22:03:00 +01:00
chazmm c8a9a7caa2 Restore native airborne entry momentum when acquiring a grind 2026-09-07 21:55:48 +01:00
chazmm 02a47a1f76 Implement native JumpInto animation behavior for grind-out tricks 2026-09-07 21:43:23 +01:00
chazmm 9575567a1f Connect difficulty-dependent native spline acquisition and airborne grind adjustment 2026-09-07 21:35:54 +01:00
chazmm 40eb5b5005 Document native difficulty-dependent grind acquisition and missing adjustment path 2026-09-07 21:14:58 +01:00
chazmm ed224a7e12 Connect all six native grind families and variation animation names 2026-09-07 21:01:41 +01:00
chazmm d39703e48c Publish native grind direction and conditioned camera contact 2026-09-07 20:30:09 +01:00
chazmm 685d55601e Connect centre-deck boardslide contacts and physical state 2026-09-07 20:15:01 +01:00
chazmm d60a8d7cd3 Port native grind trajectory candidate and admission leaves 2026-09-07 19:25:41 +01:00
chazmm e01124c646 Bind native IsDroppingIn condition reached on grind entry 2026-09-07 19:06:43 +01:00
chazmm 411a0f652d Connect authored and retail map splines to live grind queries 2026-09-07 18:59:35 +01:00
chazmm 2c2ba09877 Add optional captured crouch and treflip body clips 2026-09-07 18:44:23 +01:00
chazmm 4ddc99959b Connect live fifty-fifty grinds, stock animation and rail exits 2026-09-07 18:38:01 +01:00
chazmm 88b51467e9 Recover native fifty-fifty forces and grind animation controls 2026-09-07 18:07:55 +01:00
chazmm 6bb16a6827 Preserve convex rail contacts and port native truck probes 2026-09-07 17:39:10 +01:00
chazmm e60841e871 Port native grind segment contact query 2026-09-07 17:23:23 +01:00
chazmm cca746fbde Author test-course rails and native grind spline geometry 2026-09-07 17:21:57 +01:00
chazmm a5fab9828a Revert "Use Kimodo body motion for regular 360 flips"
This reverts commit c8cfb0b7fd.
2026-09-07 05:15:49 +01:00
chazmm c8cfb0b7fd Use Kimodo body motion for regular 360 flips 2026-09-07 05:07:16 +01:00
chazmm 88ec43e267 Add thirty-second controller replay with scrubbing and free camera 2026-09-07 01:58:37 +01:00
chazmm 0abe89a0c0 Revert "Add retargeted Skate idle and carving clip replacements"
This reverts commit 0f1ccd09ad.
2026-09-07 01:30:28 +01:00
chazmm 0f1ccd09ad Add retargeted Skate idle and carving clip replacements 2026-09-07 01:29:35 +01:00
chazmm 1c8acbb010 Interpolate camera and skater presentation between fixed ticks 2026-09-06 23:24:16 +01:00