Commit Graph
97 Commits
Author SHA1 Message Date
chazmm d835325acb Remove local test launchers and make multiplayer setup portable 2026-09-08 18:13:22 +01:00
chazmm 5732b1e0af Merge Steam P2P multiplayer with character menu and map transitions 2026-09-08 18:09:13 +01:00
chazmm f83b52fe41 Implement Steam P2P lobbies and bounded multiplayer replication 2026-09-08 18:03:11 +01:00
chazmm 26f056cf34 Merge character customisation with map and teleport lifecycle 2026-09-08 17:54:55 +01:00
chazmm 5b77492bc1 Add right-stick rotation to the character customiser 2026-09-08 17:48:29 +01:00
chazmm 61dbdfce8e Fix native hair coverage and verify customiser gameplay effects 2026-09-08 17:31:30 +01:00
chazmm f0e12484f0 Merge native session markers with shared deferred teleport stance 2026-09-08 17:23:52 +01:00
chazmm c46e164b77 Adjust marker HUD shadow coverage and panel transparency 2026-09-08 17:19:49 +01:00
chazmm 4d3970f473 Correct native marker HUD font passes, button geometry and distance source 2026-09-08 17:11:14 +01:00
chazmm 6e686edb77 Simplify character menus and add resident live customisation 2026-09-08 17:08:34 +01:00
chazmm 19aeff9bd5 Stage session-marker executable directly from task-specific linker output 2026-09-08 16:51:47 +01:00
chazmm 5e2310d498 Add native session-marker controls, private HUD extraction and return effect 2026-09-08 16:41:16 +01:00
chazmm 778706b915 Merge native bail recovery with map transition support 2026-09-08 16:19:52 +01:00
chazmm 43593efee8 Connect native bail checkpoints and deferred stance recovery 2026-09-08 16:13:18 +01:00
chazmm 620414a487 Port native bail checkpoint selection and document integration gaps 2026-09-08 15:56:31 +01:00
chazmm 1d89d85cc5 Switch maps in process with asynchronous loading and parallel decoding 2026-09-08 15:55:16 +01:00
chazmm a2ead83471 Add playable customiser test build with transactional retail character swaps 2026-09-08 15:51:15 +01:00
chazmm 4a92ad100c Switch maps in process with asynchronous loading and parallel decoding 2026-09-08 15:42:29 +01:00
chazmm 1d54e96a0a docs: plan Steam P2P free-skate multiplayer 2026-09-08 15:34:16 +01:00
chazmm 9ca5ee076f Recover owned CAC catalog and native morph metadata with explicit runtime gates 2026-09-08 15:26:00 +01:00
chazmm b3743789ee Resolve VLT text array values before discarding the binary bank 2026-09-08 15:17:47 +01:00
chazmm 9292f69c08 Preserve complete aligned VLT arrays alongside legacy field data 2026-09-08 15:17:47 +01:00
chazmm da364c924f Render retail world materials with baked lighting and native tone curve 2026-09-08 06:23:31 +01:00
chazmm 316b0d8b49 Accelerate asset setup with native decoding and parallel map conversion 2026-09-08 05:29:29 +01:00
chazmm 1a9ba50c29 Accept extracted Xbox game folders and default.xex in setup 2026-09-08 05:08:18 +01:00
chazmm a7090f9ef3 Handle retail park streams and spline headers across all disc maps 2026-09-08 04:44:05 +01:00
chazmm ae107e2876 Convert retail skaters and maps directly without Blender 2026-09-08 04:27:56 +01:00
chazmm 64d321763c Disable Blender-based release setup pending direct conversion 2026-09-08 04:08:15 +01:00
chazmm 7aa4f13353 Add owned-disc setup, map selection and Windows release packaging 2026-09-08 04:00:53 +01:00
chazmm 0507f9194f Rename project to Skate 3 Rust Engine 2026-09-08 03:02:48 +01:00
chazmm 54b8f8d563 Remove README artwork background with local BiRefNet model 2026-09-08 03:01:20 +01:00
chazmm c9c4d728ea Prepare source repository for GitHub with asset exclusions and README 2026-09-08 02:57:23 +01:00
chazmm 30e318aa15 Document disabling local custom animation and climbing assets 2026-09-08 02:51:46 +01:00
chazmm 423fd5a62b Restore standard board collision group when entering riding 2026-09-08 02:48:50 +01:00
chazmm c9d1396201 Capture deck solver constraints for persistent riding rotation 2026-09-08 02:41:21 +01:00
chazmm b2d726079e Publish wheel contact drag to native angular inertia field 2026-09-08 02:31:21 +01:00
chazmm e4e413047b Add opt-in riding input and ground controller diagnostics 2026-09-07 23:05:33 +01:00
chazmm 47327ce57c Validate camera vector XYZ without rejecting unused native lanes 2026-09-07 22:55:05 +01:00
chazmm 203aeaf8bb Merge supplied skating controls and graph handoffs, preserve current offboard 2026-09-07 22:52:57 +01:00
chazmm 09098773de Publish native grind balance and board adjustment intents 2026-09-07 22:14:16 +01:00
chazmm e0b119d729 Connect native stalled grind release phase and outward exit forces 2026-09-07 22:03:00 +01:00
chazmm c8a9a7caa2 Restore native airborne entry momentum when acquiring a grind 2026-09-07 21:55:48 +01:00
chazmm 02a47a1f76 Implement native JumpInto animation behavior for grind-out tricks 2026-09-07 21:43:23 +01:00
chazmm 9575567a1f Connect difficulty-dependent native spline acquisition and airborne grind adjustment 2026-09-07 21:35:54 +01:00
chazmm 40eb5b5005 Document native difficulty-dependent grind acquisition and missing adjustment path 2026-09-07 21:14:58 +01:00
chazmm ed224a7e12 Connect all six native grind families and variation animation names 2026-09-07 21:01:41 +01:00
chazmm d39703e48c Publish native grind direction and conditioned camera contact 2026-09-07 20:30:09 +01:00
chazmm 685d55601e Connect centre-deck boardslide contacts and physical state 2026-09-07 20:15:01 +01:00
chazmm d60a8d7cd3 Port native grind trajectory candidate and admission leaves 2026-09-07 19:25:41 +01:00
chazmm e01124c646 Bind native IsDroppingIn condition reached on grind entry 2026-09-07 19:06:43 +01:00