chazmm
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43943a71bc
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Switch maps in process with asynchronous loading and parallel decoding
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2026-09-08 15:48:05 +01:00 |
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chazmm
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da364c924f
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Render retail world materials with baked lighting and native tone curve
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2026-09-08 06:23:31 +01:00 |
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chazmm
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316b0d8b49
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Accelerate asset setup with native decoding and parallel map conversion
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2026-09-08 05:29:29 +01:00 |
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chazmm
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1a9ba50c29
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Accept extracted Xbox game folders and default.xex in setup
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2026-09-08 05:08:18 +01:00 |
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chazmm
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a7090f9ef3
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Handle retail park streams and spline headers across all disc maps
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2026-09-08 04:44:05 +01:00 |
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chazmm
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ae107e2876
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Convert retail skaters and maps directly without Blender
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2026-09-08 04:27:56 +01:00 |
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chazmm
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64d321763c
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Disable Blender-based release setup pending direct conversion
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2026-09-08 04:08:15 +01:00 |
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chazmm
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7aa4f13353
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Add owned-disc setup, map selection and Windows release packaging
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2026-09-08 04:00:53 +01:00 |
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chazmm
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54b8f8d563
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Remove README artwork background with local BiRefNet model
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2026-09-08 03:01:20 +01:00 |
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chazmm
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c9c4d728ea
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Prepare source repository for GitHub with asset exclusions and README
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2026-09-08 02:57:23 +01:00 |
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chazmm
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30e318aa15
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Document disabling local custom animation and climbing assets
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2026-09-08 02:51:46 +01:00 |
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chazmm
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423fd5a62b
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Restore standard board collision group when entering riding
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2026-09-08 02:48:50 +01:00 |
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chazmm
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b2d726079e
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Publish wheel contact drag to native angular inertia field
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2026-09-08 02:31:21 +01:00 |
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chazmm
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47327ce57c
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Validate camera vector XYZ without rejecting unused native lanes
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2026-09-07 22:55:05 +01:00 |
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chazmm
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203aeaf8bb
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Merge supplied skating controls and graph handoffs, preserve current offboard
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2026-09-07 22:52:57 +01:00 |
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chazmm
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09098773de
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Publish native grind balance and board adjustment intents
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2026-09-07 22:14:16 +01:00 |
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chazmm
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e0b119d729
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Connect native stalled grind release phase and outward exit forces
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2026-09-07 22:03:00 +01:00 |
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chazmm
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c8a9a7caa2
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Restore native airborne entry momentum when acquiring a grind
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2026-09-07 21:55:48 +01:00 |
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chazmm
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02a47a1f76
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Implement native JumpInto animation behavior for grind-out tricks
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2026-09-07 21:43:23 +01:00 |
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chazmm
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9575567a1f
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Connect difficulty-dependent native spline acquisition and airborne grind adjustment
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2026-09-07 21:35:54 +01:00 |
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chazmm
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40eb5b5005
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Document native difficulty-dependent grind acquisition and missing adjustment path
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2026-09-07 21:14:58 +01:00 |
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chazmm
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ed224a7e12
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Connect all six native grind families and variation animation names
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2026-09-07 21:01:41 +01:00 |
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chazmm
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d39703e48c
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Publish native grind direction and conditioned camera contact
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2026-09-07 20:30:09 +01:00 |
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chazmm
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685d55601e
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Connect centre-deck boardslide contacts and physical state
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2026-09-07 20:15:01 +01:00 |
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chazmm
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d60a8d7cd3
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Port native grind trajectory candidate and admission leaves
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2026-09-07 19:25:41 +01:00 |
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chazmm
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e01124c646
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Bind native IsDroppingIn condition reached on grind entry
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2026-09-07 19:06:43 +01:00 |
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chazmm
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411a0f652d
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Connect authored and retail map splines to live grind queries
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2026-09-07 18:59:35 +01:00 |
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chazmm
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2c2ba09877
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Add optional captured crouch and treflip body clips
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2026-09-07 18:44:23 +01:00 |
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chazmm
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4ddc99959b
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Connect live fifty-fifty grinds, stock animation and rail exits
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2026-09-07 18:38:01 +01:00 |
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chazmm
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88b51467e9
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Recover native fifty-fifty forces and grind animation controls
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2026-09-07 18:07:55 +01:00 |
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chazmm
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6bb16a6827
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Preserve convex rail contacts and port native truck probes
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2026-09-07 17:39:10 +01:00 |
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chazmm
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e60841e871
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Port native grind segment contact query
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2026-09-07 17:23:23 +01:00 |
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chazmm
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cca746fbde
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Author test-course rails and native grind spline geometry
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2026-09-07 17:21:57 +01:00 |
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chazmm
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a5fab9828a
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Revert "Use Kimodo body motion for regular 360 flips"
This reverts commit c8cfb0b7fd.
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2026-09-07 05:15:49 +01:00 |
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chazmm
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c8cfb0b7fd
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Use Kimodo body motion for regular 360 flips
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2026-09-07 05:07:16 +01:00 |
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chazmm
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88ec43e267
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Add thirty-second controller replay with scrubbing and free camera
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2026-09-07 01:58:37 +01:00 |
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chazmm
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0abe89a0c0
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Revert "Add retargeted Skate idle and carving clip replacements"
This reverts commit 0f1ccd09ad.
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2026-09-07 01:30:28 +01:00 |
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chazmm
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0f1ccd09ad
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Add retargeted Skate idle and carving clip replacements
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2026-09-07 01:29:35 +01:00 |
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chazmm
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1c8acbb010
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Interpolate camera and skater presentation between fixed ticks
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2026-09-06 23:24:16 +01:00 |
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chazmm
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12ab6baa68
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Bind offboard camera orbit to the native subject transform
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2026-09-06 23:14:16 +01:00 |
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chazmm
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da855fbf36
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Avoid applying bind pose twice to selection-space animation children
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2026-09-06 22:59:55 +01:00 |
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chazmm
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a8e33b6108
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Distinguish animation and IK target jumps in offboard bail capture
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2026-09-06 22:55:25 +01:00 |
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chazmm
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0b579e51e3
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Correct big-endian offboard state flag checks
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2026-09-06 22:36:00 +01:00 |
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chazmm
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fb78128153
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Connect native board possession effects and hand drives to shared physics
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2026-09-06 19:49:48 +01:00 |
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chazmm
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890d9001ad
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Connect persistent biped owners and native ground job input boundary
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2026-09-06 18:46:01 +01:00 |
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chazmm
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6e7d99953a
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Implement native biped contact classification and world query pipeline
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2026-09-06 18:37:48 +01:00 |
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chazmm
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684e87b868
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Recover native biped contact promotion, segments and ground job production
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2026-09-06 17:56:15 +01:00 |
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chazmm
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9417254ba7
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Recover native biped probes, support packets and contact records
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2026-09-06 17:43:30 +01:00 |
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chazmm
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bdba0c0a41
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Implement native runout animation attributes and reproduce the missing biped transition
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2026-09-06 17:22:51 +01:00 |
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chazmm
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c818285b4d
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Add persistent native difficulty selection and refresh mode-dependent runtime settings
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2026-09-06 17:07:45 +01:00 |
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